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a form of non-verbal communication in which visible bodily actions communicate particular messages, either in place of speech or together and in parallel with spoken words.

2
votes
2answers
104 views

How long should a swipe action be to open a sidebar?

How long/quick should a left or right movement be in order to indicate it's a swipe rather than user scrolling the page? I was thinking, if user isn't scrolling in the y axis and performed touch ...
0
votes
2answers
60 views

Demonstrate an interaction with a design component [duplicate]

We have a mobile music application that has a header with a floating button underneath it, something along the lines of this crude image: People understand to click the button to play a song, but it ...
3
votes
1answer
188 views

Is the Mac’s “Wrong Password” gesture universally understood? [closed]

When an incorrect password is entered into an Apple Mac’s login prompt, the dialog gently shakes as if the operating system is shaking its head at you. This is a delightfully intuitive way to ...
1
vote
1answer
66 views

What's Apple's term for horizontal “swipeable bar”?

I'm looking for the term of the UI element Apple is using pretty often lately. On iPads you can see them on the top of windows to symbolize that the user can drag this. On the iPhone X it replaced the ...
10
votes
6answers
3k views

Communicate long-press functionality in a web UI

So, barring Google Drive and some other applications, it seems to be mostly seen as a no-no to override the browser's default right-click context menu. The pattern that seems to have emerged in lieu ...
9
votes
0answers
356 views

Describing 3D swiping hand movement as curve on a XY plane

I'm trying to describe a 3D swipe gesture (only vertical or horizontal, no diagonals) above a given flat surface using as much conventional geometry or similar non-machine-learning techniques (Hidden ...
1
vote
1answer
83 views

What should taphold or click-hold do by default? [duplicate]

This question is not specific to language/framework/platform. I want to know (and confirm), what should happen (by default) if a user taps and holds (or clicks and hold). This is more about basic ...
2
votes
2answers
188 views

Why we have to put same finger three times for attendance register?

Can anybody tell me why I have to put same finger for three times. If I get it mistake at first, it finally show message "Not Matched". One time should be enough! Why do i have to wait so long to ...
11
votes
1answer
364 views

Is there any research on the usability of the pull-to-refresh gesture?

While the original thought behind pull-to-refresh was to take advantage of the scroll motion, which a user would use to see if any new messages appeared at the top or bottom of the list, to refresh a ...
4
votes
4answers
906 views

What is the default or accepted convention for swipe gestures on mobile application

It seem like some applications provide clear labels, icons and call-to-actions that indicate the outcome of swiping gestures while other mobile applications seem to assume a convention or informs the ...
1
vote
1answer
71 views

What are the variables needed for describing Friction, Elasticity, magnetism interactions in a UI

Preparing specs for developers of 'pull to refresh' and flick gestures. I'm trying to figure out how to spec these out. Compared to defining normal animations like movement with time and distance this ...
3
votes
4answers
232 views

Mobile swipe view with multiple gestures, what would be the best approach

I have a bit of user experience issue for my mobile application. One of the view is similar to the mobile app Tinder. The user can swipe items to the left and to the right to go to the next item. But ...
0
votes
1answer
91 views

Gesture based checkout for ecommerce app

We are working on a feature that allows returning customers to checkout with a gesture, since they have already given their payment and delivery info in their previous purchase. p.s. This is for ...
3
votes
1answer
133 views

Gesture for alternative actions

I am working on an iOS applications using SceneKit. That means the main screen contains a simple 3d scene, with various small objects in it. The main interaction from the user is dragging and "...
1
vote
0answers
51 views

Gestures in Native iOS App

I am designing Native iOS Enterprise Application. The application has Grids in few modules. Each row in a grid has actions. I need thoughts on how to handle the row actions For example: Folders are ...
0
votes
1answer
882 views

What is the most appropriate gesture to exit an Android app?

If a user is browsing an Android app and wants to exit, what is the most appropriate gesture? Is there a standard exit gesture in Android? I have identified two possibilities: Double tap on back ...
3
votes
2answers
723 views

Is the small alphabetical index on mobile phone lists usable

I'm working on several mobile filters with long lists and wondering if this pattern that's been used in most mobile phone contact lists is actually usable? It seems too small to get an accurate press ...
8
votes
1answer
382 views

Swipe direction when designing for Right-To-Left languages?

Books printed for people that reads Right-To-Left (RTL) languages is bound for flipping pages opposite direction of LTR. What is todays common swipe direction when moving forward to next page/view, ...
2
votes
2answers
338 views

Does swipe behaviour on mobile devices take into account left or right-handedness?

It seems like for desktop applications it is not necessary to take into account of left/right hand differences since the mouse can operate well enough for most screen designs. However, for mobile ...
2
votes
3answers
720 views

Research on the most intuitive gestures for mobile devices

What does current UX research tell us about gestures on mobile devices? Which gestures are the simplest to execute and which are not? What makes a mobile gesture intuitive? For example: Do users ...
1
vote
2answers
2k views

Gestures and mobile websites

I was wondering if anyone could share findings/research/thoughts into the usability of gestures on mobile websites (not apps). Apps like Gmail allow users to swipe emails to perform certain actions, ...
1
vote
1answer
90 views

which is more affordable “tap to click” is turned off or turned on? [closed]

By default in apple notebooks, "tap to click" is turned off, every time users have to press the trackpad just to select. I feel it annoying and hope other does too. Will it be more affordable if "tap ...
3
votes
3answers
539 views

Should I implement complex gestures for expert users?

For the most of software, there are keyboard shortcuts allowing the user to make complex actions in a small amount of time. These shortcuts are often made for advanced users and could be tricky and ...
6
votes
2answers
237 views

“Fluid Touch” gesture menus on mobile applications

A few weeks ago, I read a blog post about a way to reduce clicks/touches when selecting items from expandable menus: The most common behavior is touching an icon to open some menu, and touch again on ...
0
votes
1answer
142 views

Research method for touch gesture design

So, I designed/suggested some gesture for some actions for my college project. The design I made is based on common touch gesture (by common, I mean gesture usual gesture like 'tap with one finger' to ...
4
votes
2answers
564 views

Where to find resources on tablet heatmaps?

I need heatmaps on tablet usage to see what regions users make use of on tablets. The reason that I need to do this is that I need to do a recommendation on what gestures I can use the best, to do ...
10
votes
7answers
2k views

Any established gesture controls for the “log out” action?

I'm working on an interface that will be interacted with through a Kinect camera, and as such don't want to rely on onscreen buttons. Using basic swiping and an occasional grab and pull, I've found ...
2
votes
2answers
188 views

Can I use the same touch gesture to navigate between screens and to interact with content on screen?

I have a situation where I don't really know if there is a possibility that the user experience can get sloppy. Its specifically for an iPhone app if it matters. Basically, I have two views, a list ...
0
votes
0answers
46 views

list view slide indicator [duplicate]

what is the common indicator for a swipe gesture in a table view cell (similar the ios mail box). when swiping two button slides in from the right. This is for both ios and android mobile application ...
1
vote
4answers
112 views

Should multiple gestures be used for the same action on mobile devises?

I'm having an argument with a colleague of mine. It has never made sense to me why someone would implement multiple gestures that perform the same function in a mobile app. Gestures depending on "...
0
votes
2answers
355 views

How to specify or differentiate between finger and thumb interactions?

I came across an interesting research paper on the topic about the thumb's contact size for single-handed mobile interaction. It got me thinking about the difference in how we should be specifying and ...
2
votes
1answer
310 views

Is the iOS 7 table view swipe feasible for critical features?

Is it a good idea to embed critical features of a table view only in the menu only visible and accessable by swiping the table view element? In this case it would be delete and modify the selected ...
3
votes
3answers
270 views

What to call the specific pinch gesture

Pinch is used to refer to the thumb and index finger either coming together or moving apart. Therefore, just to refer to it as pinch isn't exactly accurate because I need to refer to the exact ...
2
votes
3answers
704 views

Drop-down menu navigated using hand gesture

I want to put hand gesture on a webpage. Usually, in webpages, there's navigation bar that is located at the top of webpage. Often nav-bar is in a form of multi-level menu, like drop down menu. And by ...
0
votes
1answer
146 views

Principle in Motion/Hand Motion Design

Basically, this is the same with my previous question: Principle in Hand Gesture Design, but now for Motion. I want to design Motion. By motion, I mean the movement may be made by human, like 'move ...
4
votes
1answer
417 views

Principle in Hand Gesture Design

I want to design Hand Gesture. By hand gesture, I mean the form or movement made from wrist to the end of your finger, e.g. 'thumb up', 'peace sign', 'waving hand', etc. I design it to be tested on a ...
2
votes
2answers
818 views

Photoshop Layer for Demonstrating Gestures on iOS

I'm building demonstration screenshots of how to use an app and would love to be able to show tap, drag, pinch, and zoom events. This video shows some really good ones: http://vimeo.com/19347629 ...
1
vote
1answer
371 views

What is the touchable trigger distance for iOS7's back gesture?

One of the screens in my app has progress slider with draggable handle. Currently this conflicts with the iOS 7 back navigation swipe gesture from left edge of the screen. You can't select the handle ...
1
vote
3answers
159 views

Existing touch gestures meaning “create new”?

I'm looking for any existing touch gestures that mean "create new" (e.g. "create new document", "create new graph", "create new tweet", etc). Can anyone cite any existing "create new" gestures?
4
votes
1answer
138 views

What kind of feedback is appropriate for a two-finger drag gesture?

In a mobile app, I have a two-finger drag gesture as an advanced feature. I already know about the discoverability problems with multi-touch gestures, and this question is not about that aspect. The ...
2
votes
1answer
430 views

Selecting quite a lot of Size and Quantity

This UI is for a B2B web ecommerce page, where a buyer can enter quantities for multiple sizes of a product. They first click a size in the top row which reveals up/down arrows on the qty, which the ...
2
votes
2answers
936 views

Mimicking touch gestures with JavaScript

I am making a Web page where normally, the user navigates some content by clicking "Next" and "Previous" arrows. For people who use the Web page from a touch device, I can either leave the arrows as ...
0
votes
1answer
563 views

What are the most common modifier keys for zooming and panning with mouse and keyboard?

In a Windows Desktop application, I have a diagram control which allows zooming, panning, selection of one or several items and drag and drop of elements in the diagram. I need to decide how to ...
2
votes
2answers
11k views

Long press (press & hold) gesture in iOS app

I was wondering if this gesture is as commonly found in iPhone and iPad as in Android apps, or if it is more used in iPad than in iPhone or vice versa. I personally don't use this gesture very ...
2
votes
2answers
209 views

Same gesture for multiple actions in a mobile app?

Say we are have a TODO list app. Our app has just one view for simplicity: 1. Left swipe shows menu on the right (similar to facebook chat on right) 2. Right swipe shows menu on the left (similar to ...
3
votes
1answer
656 views

Would a shake-to-scroll-to-the-top scroll view annoy users?

I have a very functional and minimal application where I try to maintain functionality and screen real estate at the same time. My scroll view takes up the whole screen and I would like it to stay ...
10
votes
3answers
434 views

For touchscreen interaction, are there benefits to knowing a user's preferred hand?

The generally accepted answer to the question on Left-handed persons and usability is that rather than asking users which hand they use in order to determine your layout, you should let them choose ...
21
votes
8answers
2k views

Is shaking a device to refresh an accepted behavior?

I have an app that displays downloaded information that is cached. I could use valuable space to include a button that is used to re-download the information, or I could simply add a "shake the device ...
1
vote
3answers
1k views

Which is the best metaphor or gesture for a radio button (YES/NO) on touch screen interface?

I need to design a radio button for selecting/deselecting items using gestures. The app is on Surface tablet. Users can select/deselect a vehicle they are intersted in. I would like to go beyond ...
2
votes
3answers
573 views

What is the preferred way to toggle fullscreen vs fullscreen with panels on iPhone/iPad?

I have a full screen iPad app that deals with graphics. The user has full screen as canvas, with extra controls added along the bottom and right side of the screen. I'm looking for an intuitive way ...