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Questions tagged [virtual-reality]

Virtual reality is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. In a broader sense it is about all interfaces that encompass your entire vision.

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95 views

Are real objects more intuitive than plain UI elements in VR?

I´m analysing various VR apps and I found Tvori, and I love how it handles the different actions that can be done, because instead of using interface elements such as icons or buttons, it uses real ...
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0answers
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Ensuring appropriate sound volume

How do you set a sound volume or make the user adjust their volume setting in a way that the loudness of the soundscape in a simulation matches reality as closely as possible? Imagine: in an AR or VR ...
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1answer
48 views

How they are able to interact with virtual world without having to wear or hold any VR device in Mixed Reality? [closed]

I watched this video about an Interactive Mixed Reality game show and I would like to try out mixed reality in Unreal. I noticed they don't use any VR headset or using any handheld device to interact ...
4
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4answers
219 views

Using virtual-reality as user interface

I want to know about how to use a virtual-reality as user interface. Examples of virtual-reality interfaces are modern time AAA role playing games, like "The Elder Scrolls 5: Skyrim", "The Witcher 3" ...
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3answers
91 views

Show full chatbot discussion?

I am designing a guiding chatbot that shows you around in a virtual tour and helps you make a decision about buying that property. Now as it is a moving bot which also shows and points out on the ...
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4answers
4k views

How to arrange 3x2 thumbnails when their number is less than 6?

I'm creating a thumbnail selection menu for VR. They are arranged as 3x2: How should I organize them when where are less than 6 thumbnails? (e.g. 2 or 5?) Note: the user can see the previous/next ...
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2answers
104 views

What resources exist for designing virtual reality experiences?

I'd like to read some resources on VR. Interests include: Major 'no-nos' for immersive experiences; Design patterns for VR Case studies of VR products Hidden difficulties with the practicality of ...
3
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1answer
130 views

Where did the in-air pointing and pinching gestures come from for AR and VR?

I'm seeing a lot of tech demos lately that feature the user of an AR or VR system using a pinch in air or point in air gesture. I'm wondering where this convention came from. For touchscreen gestures, ...
4
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1answer
206 views

Prototype tools for Virtual Reality

I appreciate if anyone can share your real experience about this topic. I already made paper prototypes and video concept for this kind of project, but maybe someone already know a particular tool for ...
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2answers
619 views

Can Virtual Reality be a Substitute for Real Life Experiences? [closed]

Why should I use Virtual Reality in real life? A lot of businesses and individuals are using VR like a force fit usage in so many things in daily life where it may not be required. e.g. VR roller ...
8
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2answers
383 views

What is the viability and alternatives to using a mouse in VR? (oculus rift)

Will many users use a mouse in VR or is this be disconcerting and cause motion-sickness? Or is it just nonsensical to use a mouse in VR. How would you go about porting the UI/UX of a drag and drop ...
4
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2answers
298 views

What VR like Oculus Rift formally brings?

Is there a list of operations that, when performed using an adapted VR environment (e.g. a custom interface designed for VR), have been proven to be (significantly) more efficient than when performed ...
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1answer
507 views

Are there studies about software ergonomics with data glasses?

I saw this post about usability heuristics for wearables. Since such devices seem to be tech trendy, if I may say, I assumed there would be some studies about ergonomics with A-R glasses, yet I can't ...
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3answers
1k views

Best way to present long texts in VR

NOTE: Virtual Reality is a developing field. The Facebook Oculus Rift and Sony Morpheus just being some of the players. A lot of time is put into UX design as that's the hardest part to nail, so when ...