A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
Website design involves the structure of websites, information architecture, the layout and pages, and the conceptual design.
generally used to retrieve different types of qualitative and quantitative data from user input through controls such as text fields, radio buttons, checkboxes, sliders, buttons, or any type…
Graphical User Interface design (GUI-design for short) refers to the visual aspect of designing computers, appliances, machines, mobile communication devices, software applications, and websites with …
Defines the structure and behavior of interactive systems. Interaction Designers strive to create meaningful relationships between people and the products and services that they use, from computers to…
Questions relating to mobile computing devices, such as cell phones, tablets, and e-readers. Includes consideration for both small screen size as well as the mobile and "always on" nature of the devic…
the way a user interacts or reacts to an artifact and/or scenarios (i.e. combinations of stimuli + environment + circumstances) within a particular context.
For questions about the mechanisms you can use to help people find their way around your application or web site.
Buttons let users perform an action or activity in a software solution. Use this tag for questions about how buttons should be placed, styled, aligned or used to express their purpose and facilitate t…
The attitude that the user develops as a result of previous experience with similar products/service or previous experience with the product/service in question that evolves over time
The way in which the elements of an interface are laid out.
a means of organizing content into rows and columns, often – but not always – in a grid-based layout where columns and rows have distinct relationships.
Reusable solutions for commonly occurring problems in user interface and user experience design.
An interface to efficiently find items in a long list, typically by typing keywords into a text box.
a mobile phone and tablet operating system built by Apple, Inc. It is a light weight touch screen OS based on the Mac OS UNIX called Darwin.
An image or pictogram used instead of or supplemental to textual information. Icon requests are off topic; please keep questions related to their use rather than asking what a good icon to represent a…
Comprises multiple methods for gaining insight into user needs and behaviours from real end users.
a plan for making an object. Anything that will ever be built usually has a design up front before production of the object. A design can be a wire frame, a prototype, a schema, an image or …
collection of elements (or items) that may or may not be ordered in a particular way.
A software application designed to run on smartphones, tablet computers and other mobile devices.
describe the degree to which a product, device, service, or environment is available to as many people as possible. Accessibility is often used to focus on people with disabilit…
the point of communication between user and system, allowing for input to the system and feedback to the user.
a method of analyzing an interface by the standard principles of usability. For questions regarding whether to conduct a usability study or how to best go about testing.
describe or identify things, either from the user or designer's perspective.
is the process by which individual access to a computer system is controlled by identification of the user using credentials provided by the user
several different controls such as textboxes, dropdown lists and radio buttons who reside in a (web) form.
Any technique for creating images, diagrams, or animations to communicate a message.
Semantic structure of information within a website, desktop application etc.
A design approach that delivers elegant user interfaces regardless of the size of the user's display or the limitations of the device.