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I am looking to start develop games and I am currently in the planning phase however when testing some other games close to what I was to create I see a lot of them use point and click character movement instead of using the arrow keys or wasd.

Is there a reason behind it and if so is it easier for programmers to make it like this or is it easier for the users to control it like this?

Edit: The game I want to develop (and have been looking at) are adventure games/rpg

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    What sort of game is it? If it's Tetris then keyboard will be better, but if it's a drawing game then mouse is better. Context is key here.
    – JonW
    Commented Dec 5, 2014 at 13:55
  • @JonW sorry for lack of detail. Have updated now
    – William
    Commented Dec 5, 2014 at 14:07
  • As a player of many a casual game, I HATE having to click to send my party/character around on the screen. Especially if it's turn based, I would much rather use wasd/arrow keys! I often still will play the game but rarely is point & click implemented well for RPGs/Adventures.
    – aslum
    Commented Dec 5, 2014 at 14:24
  • Why not both? Some people like mouse, some people like keyboard. I shouldn't think it's too hard to set it up to work for both.
    – JonW
    Commented Dec 5, 2014 at 16:23

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Googling around I found three books explaining to some degree the difference between 'Point-and-click' and what they call 'Direct-Control'.

Book: Game Design Secrets

Book: Fundamentals of Game Design

Book: Andrew Rollings and Ernest Adams on Game Design

Although they state that Point-and-click has been the standard for years in adventure-games, action oriented games demanded a more direct form of control. Hence keyboard control. As Andrew Rolling and Ernest Adams point out:

In a direct control user interface, the player’s commands say “Walk in this direction” rather than “Walk to this point”

A valid point in the book Game Design Secrets about Facebook games is that point-and-click works better in that specific context because:

This is in line with the facebook UI itself, which emphasizes mouse-based interaction as much as possible, and the preferences of most Facebook gamers, who are casual, light gamers accustomed to simple gameplay interaction

It seems that direct keyboard control works better in fast-paced games where skill is involved.

Combining keyboard and mouse also gives the added benefit of extra control and keys. PC-games where the character is able to jump, run, duck, swim, move, speak, reload, etc. demand a lot of control from the user. Having a mouse alone doesn't provide the keys needed to bind all actions to, and in that context, point-and-click will give massive usability issues since putting all those actions on the screen requires a lot of ui elements, complex functionality and precious screen space.

What you are going to implement is really up to your goal and context. What platform is it for, what's the skill of your general player base, will they be playing on a tablet as well?

Hope this helps you further.

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