Questions tagged [game-mechanics]

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1answer
73 views

Can using animation positively lengthen the user journey

When users use an app or a website, different levels of effort and cognitive load are needed at each point of the user journey. While various negative factors cause bad UX can potentially shorten a ...
7
votes
2answers
297 views

Is it possible to make a game design, where I can respect the user's intellect?

Long story short I am making a game, and I feel my game is too straightforward in making the user feel stupid (i.e : tutorial press button ... to move, etc). How can I make it feel more subtle, or ...
11
votes
1answer
229 views

Effects of vote weighting for proven users in mature, gamified sites like Stack Exchange

Given the following two users in a Stack Exchange like system, both of whom we can reasonably deduce will exist in a successful, mature system: User A, who just signed up to the site and has as yet ...
0
votes
1answer
872 views

Point and click or arrow key/wasd game movement?

I am looking to start develop games and I am currently in the planning phase however when testing some other games close to what I was to create I see a lot of them use point and click character ...
2
votes
1answer
734 views

In Final Fantasy games, why are your characters on the right hand side instead of the left hand side?

I found this history of Final Fantasy on reddit and it mentions about Final Fantasy 1: it was one of the first games to adopt the right vs. left fighting style. Other games in that genre had been ...
1
vote
2answers
817 views

Is HCI applicable to game design in the way I'm trying to apply it?

Say if I wanted to create a new platform in a game like the mobile game doodle jump. The differences in the different platforms are actually subtle changes in different parts of the feedback loop. If ...
3
votes
5answers
97 views

In what order should contestants' entries be presented?

We run contests in which people submit either a photo or video, then audiences vote online each day for their favorites. When there are enough entries that many fall below the fold (particularly in ...
3
votes
2answers
604 views

Points in game dynamics / gamification

I'm working on an e-learning application that uses game dynamics, which include points (like Stack Exchange). There are two aspects to the application that we want to encourage. Actions that benefit ...
6
votes
7answers
963 views

How to choose a success and failure sound

I create a math game where the user has to solve an equation. If the user is right, the application plays sound A. If he's wrong, it plays sound B. What criteria should I use to choose sounds for A ...
10
votes
4answers
767 views

Should I use user-generated Badges to reward users?

I am thinking about using badges in a system to reward users. In the scenario I'm thinking of, users would be rewarded for posting content that is appreciated/ranked high by other users. I am ...