Questions tagged [game-mechanics]
The game-mechanics tag has no usage guidance.
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How long should users wait for their hearts to refill in a gamified training platform we are developing?
We are creating a training platform and are looking for the sweet spot for how long users should wait for their hearts to refresh. Do you have any thoughts?
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Can using animation positively lengthen the user journey
When users use an app or a website, different levels of effort and cognitive load are needed at each point of the user journey.
While various negative factors cause bad UX can potentially shorten a ...
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Is it possible to make a game design, where I can respect the user's intellect?
Long story short I am making a game, and I feel my game is too straightforward
in making the user feel stupid (i.e : tutorial press button ... to move, etc). How can I make it feel more subtle, or ...
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Effects of vote weighting for proven users in mature, gamified sites like Stack Exchange
Given the following two users in a Stack Exchange like system, both of whom we can reasonably deduce will exist in a successful, mature system:
User A, who just signed up to the site and has as yet ...
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Point and click or arrow key/wasd game movement?
I am looking to start develop games and I am currently in the planning phase however when testing some other games close to what I was to create I see a lot of them use point and click character ...
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In Final Fantasy games, why are your characters on the right hand side instead of the left hand side?
I found this history of Final Fantasy on reddit and it mentions about Final Fantasy 1:
it was one of the first games to adopt the right vs. left fighting style. Other games in that genre had been ...
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Is HCI applicable to game design in the way I'm trying to apply it?
Say if I wanted to create a new platform in a game like the mobile game doodle jump. The differences in the different platforms are actually subtle changes in different parts of the feedback loop. If ...
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In what order should contestants' entries be presented?
We run contests in which people submit either a photo or video, then audiences vote online each day for their favorites. When there are enough entries that many fall below the fold (particularly in ...
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Points in game dynamics / gamification
I'm working on an e-learning application that uses game dynamics, which include points (like Stack Exchange). There are two aspects to the application that we want to encourage. Actions that benefit ...
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How to choose a success and failure sound
I create a math game where the user has to solve an equation.
If the user is right, the application plays sound A. If he's wrong, it plays sound B.
What criteria should I use to choose sounds for A ...
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Should I use user-generated Badges to reward users?
I am thinking about using badges in a system to reward users. In the scenario I'm thinking of, users would be rewarded for posting content that is appreciated/ranked high by other users.
I am ...