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Questions tagged [games]

For questions about UX in games that would be best answered by UX professionals rather than game developers.

0
votes
1answer
50 views

how to introduce new features to players

I made really big changes to my game and obviously want all the existing players (as well as new ones) to start using the new features I've implemented. It's an MMORPG. The updates make a lot of ...
1
vote
1answer
71 views

What are the best practices for a game/session over screen?

For games that are session based (ex : Temple Run, Fruit Ninja etc) what are the best practices for designing a game/session over dialog or screen? What should be the main CTA (replay, go to menu etc)...
4
votes
3answers
333 views

My designer says 3D Text is outdated and looks horrible, is this true? [closed]

My website uses plenty of 3D Text, however my designer says it looks horrible and is old-fashioned "WordArt", and we should opt for 2D Text instead. Is this true that 3D Text is old-fashioned or ...
5
votes
1answer
62 views

Accessibility in video games, and designing for them

This is not a recent video (at least it was more than a year ago), but I was very fascinated to watch someone with vision impairment (as the result of cancer) playing a fighting game by listening to ...
1
vote
1answer
61 views

mobile game - optimum visual assets sizes

Context/Intro I'm developing a mobile game that is played in portrait orientation. The player is at the top of the screen (unable to move vertically) and flying objects that either need to be picked ...
2
votes
1answer
148 views

Where to put a “contact us” button in iOS game/app

we have a discussion in our team. We can't decide where to put contact us button in our app. Half of us wants to put it straight into landing menu page but the other part wants to put it in the ...
1
vote
1answer
98 views

Confusing Rocket League selection

I play a lot of Rocket League and this menu selection still trips me up every once in a while. The correct action to get to "FIND MATCH", for a controller, is to press (A) on "PLAY ONLINE". But I ...
1
vote
1answer
135 views

Why do full-screen mobile game ads switch the position of the close button?

Many mobile games have full-screen pop-up ads. These ads have 2 parts: a video, and an app screen with a download button. The first close button could be on the top-left or top-right, but after you ...
0
votes
1answer
134 views

Redirecting user at login page when he tap on a CTA that require it?

I’m designing a game’s mobile application. In this application there is the possibility to validate the game you played: in a store or in app. We have two type of users: Guests who are able to ...
1
vote
1answer
63 views

Wording of update prompt for game mods

A friend of mine recently asked me a question regarding his UI on an update prompt for his mod update checker for Kerbal Space Program. He currently have two options: An update is available: [Update] ...
4
votes
1answer
76 views

Conveying another user's vision impairment

I'm developing a serious game for collecting behavioral data and I need to convey to each player some status information about the other players in the game. One piece of information I wish to convey ...
4
votes
4answers
675 views

Local multiplayer, game menu design (Up to 16 people)

Video Showcase: https://youtu.be/-oltrd0NZXo Legend: Local multiplayer - every one play in same room on same screen. Cheat-sheet for Joystick keys: http://guavaman.com/projects/rewired/docs/files/...
5
votes
6answers
306 views

Players don’t realize they can move vertically

I'm making a bullet hell shoot-em-up game: However, those players who have no prior experience with bullet hell games didn't realize they can also move up and down. Moving only horizontally, they of ...
1
vote
1answer
39 views

Show “bonus pool” of consumables in game

In my game I have two types of consumables "shuffles" and "bombs". Every game you get three of each. Here is what the top portion of the game looks like: Now I want to introduce in app purchases that ...
3
votes
2answers
154 views

Is lack of sound in game detrimental to experience?

I'm in the process of making an iOS app. It is a puzzle game, very similar to the game 2048. The software I am using is outdated/not well implemented making it difficult to impossible to include ...
0
votes
1answer
96 views

add list of options in 3 buttons

We have mobile game which includes 3 levels (training, public, expert). Each level has specific list of options Public and Expert have same 4 options, but Training has extra 5 options, can you help ...
1
vote
1answer
75 views

mobile screen game: 2 list of options

We have mobile game which includes 3 levels (training, public, expert), this game has 4 modes. now we have added new modes for training mode, these new modes are related to Training level only, what ...
1
vote
2answers
58 views

What methods are there to present tactical combat results?

Our game has extremely simple combat, basically an army of 500 would beat an army of 100 with a loss of 100 units. No actual tactical results are given aside from choosing an (optional) initial war ...
1
vote
1answer
72 views

Can one show too many different colours in a computer game?

Unlike corporate applications, computer games need to be interesting and capture the user (player's) attention so using multiple colours are usually encouraged. However, that being said, could one ...
1
vote
1answer
591 views

What should be the Android back button action on a game?

On some Android games, pressing the back button does nothing, on some it shows the pause menu, and on others it simply quits the game. Given that a game already has an in-game pause button, what ...
8
votes
2answers
296 views

Is it possible to make a game design, where I can respect the user's intellect?

Long story short I am making a game, and I feel my game is too straightforward in making the user feel stupid (i.e : tutorial press button ... to move, etc). How can I make it feel more subtle, or ...
10
votes
5answers
346 views

Why are scores and points in multiples or 5 or 10

In a lot of games or gamification mechanics the point given to user are in multiples of 5, 10 or 100 and your score is always divisible by this number. Why?
1
vote
2answers
178 views

Where is the best place for banner AD?

When users quit the game, I show fullScreen AD. But I think it's not enough. Is it correct to add a banner AD at bottom of screen (between those little circle buttons)?
1
vote
1answer
109 views

Best way to display large stats lists in games

I'm trying to find the best way to display a large stats list in a game. My goal is to optimize their visualization. Players should be able to find quickly the stat they arer looking for and its ...
1
vote
1answer
136 views

Conventions for touchscreen directional controller input?

I want a simple joystick-like input widget for touch devices (phones and tablets) that is effectively 5 buttons: left, right, up, down, and stop. It's the main control of a game and it let's the ...
8
votes
8answers
1k views

Achievement unlocked, in other words

For my sports project I'm introducing an achievement system to reward users with digital items when achieving a goal. The user can view his trophy cabinet and see a silhouet of the to be rewarded ...
3
votes
1answer
139 views

Are there any formulas or algorithm to evaluate playability of games from user's side?

I'd like to know what the title says. Basically, everything I have found deals with heuristics from developer's side, from device's side and the economical side of gaming development. However, couldn'...
0
votes
2answers
128 views

Which colors should I use for a game result graph?

I'm designing a game app for Android. We have three states for the game result with the following colors. Win - Green Tie - Yellow Lose - Red What do you think about this color combination? Is this ...
2
votes
2answers
994 views

Best practice for game navigation - portrait orientation for menus and landscape for actual game screen?

I've been working on a mobile game and I'd like to know your opinion on the usability. The game must be played in landscape mode but the other screens such as menus/home screens have a listview and I'...
1
vote
1answer
65 views

How to send a non-disturbing notification to users when they are in a game?

This is for a mobile game for Texas poker. We want to send a notification to our users when the special match they've signed for is about to begin. But we don't want to disturb them too much when they ...
3
votes
1answer
138 views

“General” game GUI (not mobile)

Looking at the general layout of a lot(but not all) of computer games across the FPS/RPG/strategy genres the format usually follows a rough pattern; Menu = top left, Chat/log = lower left, Action ...
2
votes
1answer
90 views

How best to distinguish between “available”, “not yet available” and “will never become available”?

In Team Fortress 2, the Engineer can construct buildings. He can build one of each type of building, and they cost different amounts of Metal to build. Therefore, the buildings on his menu can be in ...
2
votes
4answers
184 views

How to properly display an original countdown for a quiz app?

I'm working on a small quiz app and I need to display a countdown. The app will be mostly used on PC/tablets but I have to think about mobiles too. The UI is minimalist and clear (i. e. think ...
5
votes
1answer
268 views

Would having people vote on the outcomes of multivariate tests keep people interested in UX?

I'd like to get people at my company involved in usability testing by encouraging them to vote on the outcomes of multivariate tests. A talk I saw at a conference a few weeks ago explained that this ...
2
votes
3answers
138 views

If I want to display a text letter by letter, how long should I wait between each character?

I'm working on a game where the player has to talk with an AI (it's not the main feature but it's recurrent). I would like to display the text letter by letter to increase the feeling of dialog ...
1
vote
1answer
61 views

How do I guide my users to input their silence threshold and vocal range

My game needs to know when users sing a high note, a low note and when they are silent. I tried using sliders (with energy level or pitch as background). I can use those to config the threshold and ...
0
votes
2answers
169 views

Notification messages in game UI

For multi-player strategy games, you often end up wanting to show some sort of non-essential notifications. E.g. "Foo and Baz have started fighting" "Bar has entered your capital city" "Bob has been ...
8
votes
2answers
698 views

Nested tabs on landscape mobile. Best Practice

I have a problem organizing tabs on landscape mobile screen. Input: It's a game. Screen named "Inventory". User can own hundreds of items. All items can be grouped into 4 categories. There should be ...
1
vote
2answers
161 views

What to do if the requirements for an action are suddenly not met anymore?

On a website users (members or guests) can play a browser game against other players. Members can choose between two actions: They create a new game and wait for other users to join. They join a ...
3
votes
2answers
346 views

How to define the number of people assigned to an activity in a friendly way (with regular updates)?

I work on a gaming web app. The user (player) has to assign people to different kind of activities on multiple views. Each view has 1 to 5 activities and a max amount of people. The user can assign 0 ...
3
votes
3answers
162 views

How many interactive controls is too much on a mobile game screen?

I'm making a screen for a mobile game (strategy like) There are 3 type of resources. Player has a base and bunker. Also he has different types of troops. Each troop can carry X resources with him ...
0
votes
2answers
122 views

Menus Depth in Mobile Games

I've played quite a lot of console games, and some of the game menus tend to go pretty deep. It might go something like: Home Screen -> Play -> Multiplayer -> Online -> Create Room -> Customize. I ...
0
votes
1answer
315 views

How should I go about making a login system for video game high scores?

I have a couple video games on my website, and to be able to add account-based features I'm implementing a login system for my site. My goal with the login system is to allow users who aren't logged ...
2
votes
2answers
144 views

Gamification app walkthrough description

We're creating a gamification application that uses crowd sourced data to track animals within a region. On the first page of the walkthrough, the product owner has stated that we should state the ...
3
votes
3answers
400 views

Designing a popup notice for a game

To put this question in context, this is for a (mouse-driven) ui-heavy game. During this game many popup windows will appear. They are mostly non-interactive, just displaying updates on various ...
0
votes
4answers
288 views

Should I make an effort to prevent trivia questions from being repeated too quickly?

I'm coding up a fairly simple trivia game. Right now, I have about 350 different pairs of questions and answers. Each question is chosen at random from the 350 before it is displayed. While it's ...
1
vote
2answers
128 views

What text to display for a waiting screen in a game?

I am making a game that requires more than one person and I'm not sure what I should tell users while they wait. Here are some ideas I've come up with. Waiting for players Not enough players (2 ...
2
votes
1answer
89 views

Synchronizing game with Google Drive [closed]

I build an android game and I am working with google drive to synchronize the progress of the user. Rite now I build a mechanism to sync file to drive. This file may include game progress-information ...
0
votes
1answer
156 views

the presentation of a selected button of a page

It's often the case that there are two kinds of presentations of a selected page, like the following: 1.the selected button become dark and invalid, while others page-buttons are up-light and valid 2....
3
votes
2answers
275 views

Tablet filters - way to display them

I'm working on filters for a tablet game interface (in HTML 5). First, I considered displaying classic checkbox groups but that uses a lot of space (requiring the user to scroll) and it's not visual ...