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Use of animation on mobile intro screens

I am working on a mobile app for a client and have used static placeholder images in the first three intro screens, the usual UX pattern from my point of view. The client has hired an animator who has ...
Gemma's user avatar
  • 1
3 votes
1 answer
200 views

Gesture driven interfaces and hint animations - good or bad?

Many times I saw statements that "Interface/design you need to explain is a bad design". I do agree with it (e.g. if you have nav bar then having labels under/next to icons is beneficial), ...
JeanBaptiste's user avatar
8 votes
6 answers
1k views

Expressing brand personality in the UI with animation

Working on giving some character to the APP UI by coming up with some animation presets. These could be used on various elements of the app and will be included in a style guide. Hope to follow a ...
Blue Ocean's user avatar
  • 10.8k
0 votes
1 answer
221 views

How to measure ux for animation effects on mobile

My question is if there is a framework or some other way to measure user satisfaction and experience for an touch interaction followed by an animation effect on mobile features. Take as an example ...
FoF's user avatar
  • 471