I'm redesigning an interface to control an exercise game. The interface is going to be something like this (and exists on a PC, not mobile). Right now, we've gathered that our users want to be able to control these options, but I'm afraid our interface is too complex/cluttered.
The facilitator has the option to enable forced breaks (ie. the game stops for a period of time) based on some criteria. We decided on the numeric steppers so that we can have fixed increments.
My question is this, what is a good way to allow the user to set all these rules? This snippet is only a piece of a larger interface and I'm worried that overall it puts too much load on the user.