In my game I have two types of consumables "shuffles" and "bombs". Every game you get three of each. Here is what the top portion of the game looks like:

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Now I want to introduce in app purchases that will allow you to buy 15 more of each at any time. These 15 "bonus" items will be added to your 3 default and persist between games (minus however many of them you use). So if in one game you use your 3 starting bombs plus 4 bonus bombs you will start the next game with 3 default plus only 11 bonus.

I need way to display this second pool of items that hopefully shows they are different but work the same, also in a visually appealing way. I can give the details of "these persist between games etc" on the purchase screen but it'd still be nice to imply it visually.

Bonus question: I'm not entirely sure "bonus" bombs fits for items that you pay for, to me bonus says a free reward. Is there a better word for this?


You can change the icon such as a dynamite maybe? the word bonus can be replaced with "Special"?

I don't know how is your game looks like, but maybe you can add a different effect for the dynamite/the purchased one when the users use it.

  • 1
    Very interesting I didn't consider using a different "type" such as dynamite for the purchased ones. That wouldn't work so easily for the "shuffle" consumables though. Definitely getting ideas though! – DasBeasto Jan 12 '17 at 14:42
  • how about "additional" to replaced "bonus"? – Rob H. Yamin Jan 12 '17 at 14:58

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