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Clarified question - improved grammar and reduced reading level for improved comprehension
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Something I've been pondering about. The different use cases for mobile and desktop based applications.

I have a theory that a large percentage of users will be reluctant to do something too serious on a mobile- the: A large percentage of users are reluctant to do something too serious on their mobile device. The smaller screen and lack of control here induces a sense of unease. PerhapsIt's possible that past experienceexperiences with low quality apps vs. well done websites could also be a factor.

Familiarity will reduce this. After the first few occasions doing something on a mobile they will become more used to it and more willing to stick at it.

Basically whenWhen it comes to doing something on a mobile, adoption is hard but. Yet, once passing that hurdle, retention isshould be high once something is adopted.

Thinking further it could only beIt's possible that this applies to 'desktop first' users and that if you hadonly. For a kid who has always had a smartphone but rarely touchedtouches a desktop, things would be the complete opposite.

I wonderFamiliarity could increase a user's tendency to perform a complicated task on mobile. But as they get used to the mobile app, does anyone know of any research relatedwill users stop resorting to such issuesdesktop applications? Or will each app always have particular roles?

Is there anything to my thinking about this serious on mobile-reluctance?Are there - and will there always be - particular use-cases exclusive to desktop and mobile applications? Does anyone know of any research related to such issues?

Something I've been pondering about. The different use cases for mobile and desktop based applications.

I have a theory that a large percentage of users will be reluctant to do something too serious on a mobile- the smaller screen and lack of control here induces a sense of unease. Perhaps past experience with low quality apps vs. well done websites could also be a factor.

Familiarity will reduce this. After the first few occasions doing something on a mobile they will become more used to it and more willing to stick at it.

Basically when it comes to doing something on a mobile adoption is hard but retention is high once something is adopted.

Thinking further it could only be that this applies to 'desktop first' users and that if you had a kid who has always had a smartphone but rarely touched a desktop things would be the complete opposite.

I wonder, does anyone know of any research related to such issues?

Is there anything to my thinking about this serious on mobile-reluctance?

I have a theory: A large percentage of users are reluctant to do something too serious on their mobile device. The smaller screen and lack of control here induces a sense of unease. It's possible that past experiences with low quality apps could also be a factor.

When it comes to doing something on mobile, adoption is hard. Yet, once passing that hurdle, retention should be high.

It's possible that this applies to 'desktop first' users only. For a kid who has always had a smartphone but rarely touches a desktop, things would be the complete opposite.

Familiarity could increase a user's tendency to perform a complicated task on mobile. But as they get used to the mobile app, will users stop resorting to desktop applications? Or will each app always have particular roles?

Are there - and will there always be - particular use-cases exclusive to desktop and mobile applications? Does anyone know of any research related to such issues?

Tweeted twitter.com/StackUX/status/970018112178413568
computer changed to desktop //I think you mean mostly desktops other than there are varioes small computers even inside mobile ones
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Something I've been pondering about. The different use cases for mobile and computerdesktop based applications.

I have a theory that a large percentage of users will be reluctant to do something too serious on a mobile- the smaller screen and lack of control here induces a sense of unease. Perhaps past experience with low quality apps vs. well done websites could also be a factor.

Familiarity will reduce this. After the first few occasions doing something on a mobile they will become more used to it and more willing to stick at it.

Basically when it comes to doing something on a mobile adoption is hard but retention is high once something is adopted.

Thinking further it could only be that this applies to 'computer'desktop first' users and that if you had a kid who has always had a smartphone but rarely touched a computerdesktop things would be the complete opposite.

I wonder, does anyone know of any research related to such issues?

Is there anything to my thinking about this serious on mobile-reluctance?

Something I've been pondering about. The different use cases for mobile and computer based applications.

I have a theory that a large percentage of users will be reluctant to do something too serious on a mobile- the smaller screen and lack of control here induces a sense of unease. Perhaps past experience with low quality apps vs. well done websites could also be a factor.

Familiarity will reduce this. After the first few occasions doing something on a mobile they will become more used to it and more willing to stick at it.

Basically when it comes to doing something on a mobile adoption is hard but retention is high once something is adopted.

Thinking further it could only be that this applies to 'computer first' users and that if you had a kid who has always had a smartphone but rarely touched a computer things would be the complete opposite.

I wonder, does anyone know of any research related to such issues?

Is there anything to my thinking about this serious on mobile-reluctance?

Something I've been pondering about. The different use cases for mobile and desktop based applications.

I have a theory that a large percentage of users will be reluctant to do something too serious on a mobile- the smaller screen and lack of control here induces a sense of unease. Perhaps past experience with low quality apps vs. well done websites could also be a factor.

Familiarity will reduce this. After the first few occasions doing something on a mobile they will become more used to it and more willing to stick at it.

Basically when it comes to doing something on a mobile adoption is hard but retention is high once something is adopted.

Thinking further it could only be that this applies to 'desktop first' users and that if you had a kid who has always had a smartphone but rarely touched a desktop things would be the complete opposite.

I wonder, does anyone know of any research related to such issues?

Is there anything to my thinking about this serious on mobile-reluctance?

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the other one
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Performing serious tasks on mobile

Something I've been pondering about. The different use cases for mobile and computer based applications.

I have a theory that a large percentage of users will be reluctant to do something too serious on a mobile- the smaller screen and lack of control here induces a sense of unease. Perhaps past experience with low quality apps vs. well done websites could also be a factor.

Familiarity will reduce this. After the first few occasions doing something on a mobile they will become more used to it and more willing to stick at it.

Basically when it comes to doing something on a mobile adoption is hard but retention is high once something is adopted.

Thinking further it could only be that this applies to 'computer first' users and that if you had a kid who has always had a smartphone but rarely touched a computer things would be the complete opposite.

I wonder, does anyone know of any research related to such issues?

Is there anything to my thinking about this serious on mobile-reluctance?