In web based 3D experiences, where the world in observed from the first person perspective, which of the following two ways is better for looking around:
When the mouse is moved, the camera is rotated in the same direction. See for example this demo. This is what FPS games do, although in FPS games the mouse pointer does not move on the screen (the pointer is not visible).
When the mouse is moved, the model is rotated in the same direction. See for example this demo. This seems to be more common approach today.
The two approaches are exactly opposite and both are used today. Which one do you think is more intuitive for an average web user? (This is for a simple application, where the user is not supposed to spend time mastering the controls or configuring mode that is more suitable for his/her taste)