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Steve Wortham
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Can Should you overuseuse both the accelerometer and the touchscreen in a phone/tablet based gamesgame?

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Steve Wortham
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Steve Wortham
  • 6.1k
  • 29
  • 32

Can you overuse the accelerometer in phone/tablet based games?

So I've been formulating an idea for a game the past few days. I don't want to get into too many details, but I mainly just wanted to ask about one aspect of the gameplay.

OK, imagine a game where you're flying a plane with a third-person view as below... enter image description here

Basically the controls would be as follows:

  • tilt the phone (or tablet) left or right to turn
  • tap the screen to drop a bomb

And that's it. I didn't want to add any additional controls as I feel the gameplay should be simple. However, I got to thinking if even this is too much. I mean, when you combine the tilting with the tapping are people going to drop their phones? Furthermore, if I were to do this what would be the best phone orientation for the most natural gameplay? Should the game be in landscape (horizontal) or portrait (vertical) mode?