I need to justify my choice of screen resolution for a website that has to run on old PCs. When did 1024x768 first become popular? Are there stats somewhere about how far back you'd have to go to find a desktop with resolution smaller than 1024x768? Failing that, anyone want to take a guess?
statcounter only goes back to 2009, but their graph shows that as far back as then, it was already the majority:
I am loathe to mention w3schools.com, but they have a good chart showing their own stats, and at the very least, it correlates pretty well to the statcounter data:
I would not use this as a primary source generally, because it's w3schools, but as a reference as to when screen resolutions started changing, it's an okay reference, at least backed up (kind of) by another, more reputable source. It's also the only reference I could find that goes back further than 2009 for screen resolution.
This subject has been a FUD mess for 15 years. Factors that made it complicated:
- Browser chrome.
- Plugin bars, like Yahoo search bar
- Scale fonts vs Zoom. Drastically different behavior.
- Liquid Design. (stretches based on percentages)
- Different design depending on screen resolution.
- Maximized vs. floating browser windows. (viewport)
- Mobile browsers
- Pinch zoom and horizontal scrolling
Its not so simple as 1024x768. Most laptops/desktops have better monitors HOWEVER, when you plugin to a projector, often you are in 800x600 mode and people forget to change it.
You need to look at Google Analytics and see the different environments that are possible. Make 80% of the people thrilled and dont worry about the 20%. You cant please everyone. Thrill some people and your business will be in good shape.
A long, long time ago... :-)
Possibly the late eighties, more like the early nineties. My 286 bought in 1986 (when 286's were still young) had x 640x480. The 386 I bought a couple of years later had 1024x768 monitor. And I wasn't what you would call an "early" adopter.
This is of perennial interest, but is potentially a black-hole, hall of mirrors, [insert favorite cliche here].
With the advent of so many handheld devices, and the Rate of Change in those devices, thinking about the world in fixed viewport sizes becomes increasingly problematic.
Consider looking at the design problem in a way akin to this: How will the design appear at various viewport sizes, and how will it respond to/adapt "on the fly" to changes to the viewport size. (Popular these days as "responsive design".)
And yes, then add a dose of HCI technology (click versus gesture, mouse pointer vs fat-fingers).
Sorry if off topic!