I've played quite a lot of console games, and some of the game menus tend to go pretty deep. It might go something like:
Home Screen -> Play -> Multiplayer -> Online -> Create Room -> Customize.
I was wondering if that is acceptable in the mobile world (Board game genre)? On paper, the design looked great and isolating the decisions to only what matters, but when I started testing the actual build, it felt too deep. Here is the Menu navigation tree sample:
Home
|
|__> Play
|
|__> Singleplayer -> customize screen
|
|__> Multiplayer
|
|__> Local -> start game
|
|__> Online
|
|__> Rooms -> ...
|
|__> Matchmaking
|
|__> Ranked -> searching for opponent
|
|__> Unranked -> searching for opponent
Looking at what I have, I can foresee three possible reactions:
- Cut the depth! Short circuit some choices ... I don't think this is possible, without sacrificing focus and simplicity.
- There is nothing wrong with that, this is perfectly normal even for mobile gamers (given the genre is board games). Yay!
- It depends on the graphical representation. In that case, I am using side menus that push in from the left, and hide the previous menu:
_________ __________ | | |back | | play| -> | single| |_________| |_____multi|
It doesn't actually take up the whole screen, just pushes in enough to reveal the new menu.
If I had to give some justification as to why it is that way, it's because each menu now is kind of logically coherent. The home screen, for example, has a huge PLAY button, as well as settings, leaderboards, and account. The rest should be self explanatory.
Just to clarify The goal is to reach a design where the user isn't lost in menus, and doesn't feel burdened to launch the game and start playing.