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Timeline for Skeuomorphism or OS-consistency?

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Jul 8, 2013 at 12:56 answer added Natali Asher timeline score: 2
Jul 8, 2013 at 2:50 history edited rk. CC BY-SA 3.0
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May 23, 2013 at 20:54 history edited rk.
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May 9, 2013 at 2:58 history edited rk.
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Apr 25, 2013 at 16:06 comment added Dvir Adler The inconsistency fallacy is cried out too often and too easily. In the example of the Skeuomorphic Calendar, the important factors remain consistent; navigation between calendars is on the upper-left button, the scope-changing tabs upper-middle, and the search on upper-left, just for plain examples. As long as the essential layout and behavior remains consistent, the user can easily transfer old knowledge to a newly met UI.
Apr 25, 2013 at 15:52 comment added Josiah @DA01, Corrected.
Apr 25, 2013 at 15:52 history edited Josiah CC BY-SA 3.0
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Apr 24, 2013 at 5:03 review Close votes
Apr 24, 2013 at 7:53
Apr 24, 2013 at 4:45 comment added DA01 There's no correct answer to this. "Which is better" is entirely dependent on a plethora of other factors that are going to very wildly from project to project.
Apr 24, 2013 at 2:22 history edited rk.
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Apr 21, 2013 at 22:33 comment added Josiah @KitGrose, I like that. Very good analogy.
Apr 21, 2013 at 8:27 comment added Kit Grose "The calendar app definitely sticks out, but isn't that the point? It attracts the user to it, maybe because it looks better, perhaps because it seems familiar. Either way it does accomplish that." The problem is that the calendar app shouldn't stick out, certainly not that much, while it's in the background. Once you start designing every app to be most prominent you start an arms race all the way up to our computers looking like Times Square; every application becomes a billboard.
Apr 19, 2013 at 7:54 history tweeted twitter.com/#!/StackUX/status/325155455259258880
Apr 18, 2013 at 15:34 vote accept Josiah
Apr 18, 2013 at 14:36 comment added Josiah @BenBrocka, Definitely good point there. But again, skeuomorphmisim is different than making an app look like something else. Presumably the benefits of making a ui look like something familiar to the users makes up for the lack of platform consistency. But there were definitely interesting points in that link. Thanks!
Apr 18, 2013 at 14:36 answer added rk. timeline score: 16
Apr 18, 2013 at 14:21 comment added Zelda Related to the issue of matching OS consistency is What are the drawbacks of designing a Windows application to look like a Mac application?
Apr 18, 2013 at 14:04 review Close votes
Apr 18, 2013 at 16:14
Apr 18, 2013 at 14:01 history edited Josiah CC BY-SA 3.0
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Apr 18, 2013 at 13:59 comment added Josiah @rk. I understand. I have looked at both of those questions in the past and they don't really answer the question: "Should UIs be OS-consistent, or life-like". That's what I am trying to get opinions on here.
Apr 18, 2013 at 13:57 comment added rk. By related I did not mean that they are the same, just, they might have an answer you're looking for. Both the questions do go into the origin and use case of the skeumorphic design.
Apr 18, 2013 at 13:55 comment added Josiah @rk. Actually those aren't related. The first is about whether users prefer flat UIs or skeuomorphmisim. I am asking about OS-consistency and and skeuomorphmisim. The second is about explaining a trend in design patterns, which is not what I am asking about. :)
Apr 18, 2013 at 13:47 comment added rk. Possible related questions: ux.stackexchange.com/questions/33197/… ux.stackexchange.com/questions/35576/…
Apr 18, 2013 at 13:30 history edited Graham Herrli CC BY-SA 3.0
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Apr 18, 2013 at 12:56 history asked Josiah CC BY-SA 3.0