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J86
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I'm building a TicTacToe game as a learning exercise with real-time technologies.

I have the following UI:

game ui

Right now, it is Emma's turn to go. How do I make it clear to Dan that he can't make a move?

The ideas I have are:

  1. Make the mouse pointer for Dan into something that would make it clear that he can't click on the Board Cell e.g. cursor: not-allowed;
  2. Upon clicking, run a micro-interaction on Dan's end (e.g. shake clicked cell a bit and not put the mark in there)
  3. Change the colour of the board and its cells to make it cleanclear that they are in a disabledisabled state (maybe grey them out a little)

I'm not really sure which of these would be most user-friendly and which would be best from an accessibility point of view, but also fun and engaging for the end user.

I'm building a TicTacToe game as a learning exercise with real-time technologies.

I have the following UI:

game ui

Right now, it is Emma's turn to go. How do I make it clear to Dan that he can't make a move?

The ideas I have are:

  1. Make the mouse pointer for Dan into something that would make it clear that he can't click on the Board Cell e.g. cursor: not-allowed;
  2. Upon clicking, run a micro-interaction on Dan's end (e.g. shake clicked cell a bit and not put the mark in there)
  3. Change colour of the board and its cells to make it clean that they are in a disable state (maybe grey them out a little)

I'm not really sure which of these would be most user-friendly and which would be best from an accessibility point of view, but also fun and engaging for the end user.

I'm building a TicTacToe game as a learning exercise with real-time technologies.

I have the following UI:

game ui

Right now, it is Emma's turn to go. How do I make it clear to Dan that he can't make a move?

The ideas I have are:

  1. Make the mouse pointer for Dan into something that would make it clear that he can't click on the Board Cell e.g. cursor: not-allowed;
  2. Upon clicking, run a micro-interaction on Dan's end (e.g. shake clicked cell a bit and not put the mark in there)
  3. Change the colour of the board and its cells to make it clear that they are in a disabled state (maybe grey them out a little)

I'm not really sure which of these would be most user-friendly and which would be best from an accessibility point of view, but also fun and engaging for the end user.

Source Link
J86
  • 358
  • 1
  • 10

Make it clear that a move can't be made in multiplayer tic tac toe game

I'm building a TicTacToe game as a learning exercise with real-time technologies.

I have the following UI:

game ui

Right now, it is Emma's turn to go. How do I make it clear to Dan that he can't make a move?

The ideas I have are:

  1. Make the mouse pointer for Dan into something that would make it clear that he can't click on the Board Cell e.g. cursor: not-allowed;
  2. Upon clicking, run a micro-interaction on Dan's end (e.g. shake clicked cell a bit and not put the mark in there)
  3. Change colour of the board and its cells to make it clean that they are in a disable state (maybe grey them out a little)

I'm not really sure which of these would be most user-friendly and which would be best from an accessibility point of view, but also fun and engaging for the end user.