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S Sep 7, 2017 at 12:47 history bounty ended daniel.sedlacek
S Sep 7, 2017 at 12:47 history notice removed daniel.sedlacek
Sep 7, 2017 at 12:44 vote accept daniel.sedlacek
Sep 7, 2017 at 11:56 vote accept daniel.sedlacek
Sep 7, 2017 at 11:56
Sep 7, 2017 at 11:55 answer added daniel.sedlacek timeline score: 0
Aug 31, 2017 at 23:56 answer added Michael Lai timeline score: 0
Aug 31, 2017 at 22:44 comment added scunliffe It may not apply to UX but it certainly applies to code. The more broken the code, the more you see less care to fix it and hacks applied to it. It becomes: "well if no one else cares... why should I"
Aug 30, 2017 at 22:49 answer added bobtato timeline score: 9
Aug 30, 2017 at 22:34 answer added Devin timeline score: 4
Aug 30, 2017 at 21:26 answer added Jim Ryan timeline score: 2
S Aug 30, 2017 at 19:17 history bounty started daniel.sedlacek
S Aug 30, 2017 at 19:17 history notice added daniel.sedlacek Authoritative reference needed
Aug 28, 2017 at 21:51 history tweeted twitter.com/StackUX/status/902287586940424192
Aug 28, 2017 at 19:11 comment added Alan I think you are justified in giving a lower mark--small details of an experience are just as important as the overall function. Interesting theory.
Aug 28, 2017 at 18:42 comment added DasBeasto Not going to formulate an answer yet but it's related to building trust. If they lose your trust early on you'll be hesitant to provide personal info such as to book a flight later on. See: nngroup.com/articles/commitment-levels
Aug 28, 2017 at 17:08 history edited daniel.sedlacek CC BY-SA 3.0
grammar
Aug 28, 2017 at 16:57 history asked daniel.sedlacek CC BY-SA 3.0