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Jul 23, 2014 at 11:10 comment added Jørn E. Angeltveit Hehe. But it is a good question. And all the no's do have a point. If I had to choose between "KISS" and "Emotional design", the answer would be "Keep it simple".
Jul 23, 2014 at 10:54 comment added sampathsris I do agree with you, was just pointing out a single drawback I saw. Anyway the large number of NO's are here because my question is kind of a loaded question.
Jul 23, 2014 at 10:47 comment added Jørn E. Angeltveit Oh yes. I totally agree! It's hard to get it right, and wrong implementation will backfire on you. However, the UX-world has moved forward over the last 10-20 years. While we previously focused on the basics of "UI", we have recently put more focus on the X in UX as well. Designing a good experience is difficult, but it is part of the job. Sometimes critical, sometimes nearly irrelevant. Don't take this answer as an advocate of "emotional design". The point was to balance all the NO's by pointing out that the language you choose will affect how the user feels about your software.
Jul 23, 2014 at 10:27 comment added sampathsris There's one problem in emotional design. For first few days it feels good. But repeatedly seeing the message "You totally deserve a raise!" will slowly convince the user that he's dealing with yet another dumb machine, which parrots the same thing. Moreover, "emotional" messages are annoying in the long run than a traditional application. Traditional application will pop the minimal error message and gets out of the way. And with time, you get used to accept the application as a part of the environment. Whereas the "emotional" messages are on-your-face and annoying as hell. Clippy, anyone?
Jul 23, 2014 at 8:42 history answered Jørn E. Angeltveit CC BY-SA 3.0