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I don't really agree with some of the content in the link you have provided.

#Personas (are not superman)

Personas (are not superman)

Personas are not fictional per-se. A good persona will be heavily based on empirical research though their bio and photo may be fictional. This is to conceal the identity of the research participants. Regardless, the fictional part is intended to make the character believable - not as a key design guide. Having said that, the so called 'fictional' details are very often a mere twist on real biographic data.

To quote Alan Cooper (from About Face 3, chapter 5 - Modelling Users: Personas and Goals):

Personas are not real people, but they are based on the behaviours and motivations of real people we have observed and represent them throughout the design process. They are composite archetypes based on behavioural data gathered from the many actual users encountered in ethnographic interviews.

In addition (and with reference to Copper's definition), I'm not sure why the author of the article assumes personas are characteristics-centred, whereas archetypes are behaviour-centred. A persona will be of little to no use if you take out behavioural elements from it.

#Archetypes

Archetypes

My Mac dictionary defines archetype as:

A very typical example of a certain person or thing.

For instance, you can say "The guy we interviewed yesterday is an archetype of an elderly user".

An archetype is someone who exists that fits a set of known characteristics. For a persona, these characteristics are initially unknown and thus derived from research.

#Observing vs Interviewing

Observing vs Interviewing

You can identify behaviour patterns using either. Observations are what centred but they often fail to provide the why. Interviews, on the contrary, are better in revealing the why but may be problematic in revealing the what or how (see Nielsens's famous First Rule of Usability? Don't Listen to Users).

With this in mind, there is some sense saying that observations are more likely to help identifying that person X is a typical example of Y (we typically identify archetypes through observations), while an interview may yield data more appropriate for personas. But this is not set in stone and depends on what exactly is being investigated.

I don't really agree with some of the content in the link you have provided.

#Personas (are not superman)

Personas are not fictional per-se. A good persona will be heavily based on empirical research though their bio and photo may be fictional. This is to conceal the identity of the research participants. Regardless, the fictional part is intended to make the character believable - not as a key design guide. Having said that, the so called 'fictional' details are very often a mere twist on real biographic data.

To quote Alan Cooper (from About Face 3, chapter 5 - Modelling Users: Personas and Goals):

Personas are not real people, but they are based on the behaviours and motivations of real people we have observed and represent them throughout the design process. They are composite archetypes based on behavioural data gathered from the many actual users encountered in ethnographic interviews.

In addition (and with reference to Copper's definition), I'm not sure why the author of the article assumes personas are characteristics-centred, whereas archetypes are behaviour-centred. A persona will be of little to no use if you take out behavioural elements from it.

#Archetypes

My Mac dictionary defines archetype as:

A very typical example of a certain person or thing.

For instance, you can say "The guy we interviewed yesterday is an archetype of an elderly user".

An archetype is someone who exists that fits a set of known characteristics. For a persona, these characteristics are initially unknown and thus derived from research.

#Observing vs Interviewing

You can identify behaviour patterns using either. Observations are what centred but they often fail to provide the why. Interviews, on the contrary, are better in revealing the why but may be problematic in revealing the what or how (see Nielsens's famous First Rule of Usability? Don't Listen to Users).

With this in mind, there is some sense saying that observations are more likely to help identifying that person X is a typical example of Y (we typically identify archetypes through observations), while an interview may yield data more appropriate for personas. But this is not set in stone and depends on what exactly is being investigated.

I don't really agree with some of the content in the link you have provided.

Personas (are not superman)

Personas are not fictional per-se. A good persona will be heavily based on empirical research though their bio and photo may be fictional. This is to conceal the identity of the research participants. Regardless, the fictional part is intended to make the character believable - not as a key design guide. Having said that, the so called 'fictional' details are very often a mere twist on real biographic data.

To quote Alan Cooper (from About Face 3, chapter 5 - Modelling Users: Personas and Goals):

Personas are not real people, but they are based on the behaviours and motivations of real people we have observed and represent them throughout the design process. They are composite archetypes based on behavioural data gathered from the many actual users encountered in ethnographic interviews.

In addition (and with reference to Copper's definition), I'm not sure why the author of the article assumes personas are characteristics-centred, whereas archetypes are behaviour-centred. A persona will be of little to no use if you take out behavioural elements from it.

Archetypes

My Mac dictionary defines archetype as:

A very typical example of a certain person or thing.

For instance, you can say "The guy we interviewed yesterday is an archetype of an elderly user".

An archetype is someone who exists that fits a set of known characteristics. For a persona, these characteristics are initially unknown and thus derived from research.

Observing vs Interviewing

You can identify behaviour patterns using either. Observations are what centred but they often fail to provide the why. Interviews, on the contrary, are better in revealing the why but may be problematic in revealing the what or how (see Nielsens's famous First Rule of Usability? Don't Listen to Users).

With this in mind, there is some sense saying that observations are more likely to help identifying that person X is a typical example of Y (we typically identify archetypes through observations), while an interview may yield data more appropriate for personas. But this is not set in stone and depends on what exactly is being investigated.

deleted 33 characters in body
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Izhaki
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I don't really agree with some of the content in the link you have providedlink you have provided.

#Personas (are not superman)

Personas are not exactly fictional charactersper-se. A good persona will be heavily based on empirical research though their bio and photo may be fictional. This is to conceal the identity of the research participants. Regardless, the fictional part is intended to make the character believable - it was not meant to be used as a key guide in the design processguide. Having said that, the so called 'fictional' details are very often a mere twist on real biographic data.

To quote Alan Cooper (from About Face 3, chapter 5 - Modelling Users: Personas and Goals):

Personas are not real people, but they are based on the behaviours and motivations of real people we have observed and represent them throughout the design process. They are composite archetypes based on behavioural data gathered from the many actual users encountered in ethnographic interviews.

In addition (and with reference to Copper's definition), I'm not sure why the author of the article assumes personas are characteristics-centred, whereas archetypes are behaviour-centred. In fact, aA persona will be of little to no use if you take out behavioural elements from it.

#Archetypes

My Mac dictionary defines archetype as:

A very typical example of a certain person or thing.

For instance, you can say "The guy we interviewed yesterday is an archetype of an elderly user".

An archetype is someone who exists that fits a set of known characteristics. For a persona, these characteristics are initially unknown and thus derived from research.

#Observing vs Interviewing

You can identify behaviour patterns using either. Observations are what centred but they often fail to provide the why. Interviews, on the contrary, are better in revealing the why but may be problematic in revealing the what or how (see Nielsens's famous First Rule of Usability? Don't Listen to Users).

With this in mind, there is some sense saying that observations are more likely to help identifying that person X is a typical example of Y (we typically identify archetypes through observations), while an interview may yield data more appropriate data for personas. But this is not set in stone and depends on what exactly is being investigated.

I don't really agree with some of the content in the link you have provided.

#Personas

Personas are not exactly fictional characters. A good persona will be heavily based on empirical research though their bio and photo may be fictional. This is to conceal the identity of the research participants. Regardless, the fictional part is intended to make the character believable - it was not meant to be used as a key guide in the design process. Having said that, the so called 'fictional' details are very often a mere twist on real biographic data.

To quote Alan Cooper (from About Face 3, chapter 5 - Modelling Users: Personas and Goals):

Personas are not real people, but they are based on the behaviours and motivations of real people we have observed and represent them throughout the design process. They are composite archetypes based on behavioural data gathered from the many actual users encountered in ethnographic interviews.

In addition (and with reference to Copper's definition), I'm not sure why the author assumes personas are characteristics-centred, whereas archetypes are behaviour-centred. In fact, a persona will be of little to no use if you take out behavioural elements from it.

#Archetypes

My Mac dictionary defines archetype as:

A very typical example of a certain person or thing.

For instance, you can say "The guy we interviewed yesterday is an archetype of an elderly user".

An archetype is someone who exists that fits a set of known characteristics. For a persona, these characteristics are initially unknown and thus derived from research.

#Observing vs Interviewing

You can identify behaviour patterns using either. Observations are what centred but they often fail to provide the why. Interviews, on the contrary, are better in revealing the why but may be problematic in revealing the what or how (see Nielsens's famous First Rule of Usability? Don't Listen to Users).

With this in mind, there is some sense saying that observations are more likely to help identifying that person X is a typical example of Y (we typically identify archetypes through observations), while an interview may yield more appropriate data for personas. But this is not set in stone and depends on what exactly is being investigated.

I don't really agree with some of the content in the link you have provided.

#Personas (are not superman)

Personas are not fictional per-se. A good persona will be heavily based on empirical research though their bio and photo may be fictional. This is to conceal the identity of the research participants. Regardless, the fictional part is intended to make the character believable - not as a key design guide. Having said that, the so called 'fictional' details are very often a mere twist on real biographic data.

To quote Alan Cooper (from About Face 3, chapter 5 - Modelling Users: Personas and Goals):

Personas are not real people, but they are based on the behaviours and motivations of real people we have observed and represent them throughout the design process. They are composite archetypes based on behavioural data gathered from the many actual users encountered in ethnographic interviews.

In addition (and with reference to Copper's definition), I'm not sure why the author of the article assumes personas are characteristics-centred, whereas archetypes are behaviour-centred. A persona will be of little to no use if you take out behavioural elements from it.

#Archetypes

My Mac dictionary defines archetype as:

A very typical example of a certain person or thing.

For instance, you can say "The guy we interviewed yesterday is an archetype of an elderly user".

An archetype is someone who exists that fits a set of known characteristics. For a persona, these characteristics are initially unknown and thus derived from research.

#Observing vs Interviewing

You can identify behaviour patterns using either. Observations are what centred but they often fail to provide the why. Interviews, on the contrary, are better in revealing the why but may be problematic in revealing the what or how (see Nielsens's famous First Rule of Usability? Don't Listen to Users).

With this in mind, there is some sense saying that observations are more likely to help identifying that person X is a typical example of Y (we typically identify archetypes through observations), while an interview may yield data more appropriate for personas. But this is not set in stone and depends on what exactly is being investigated.

I don't really agree with some of the writtencontent in the link you have provided.

#Personas

Personas are not exactly fictional characters. A good persona will be heavily based on empirical research. But though their bio and photo may be fictional, so not. This is to revealconceal the identity of the research participants. AnyhowRegardless, the fictional part is meantintended to make the character believable - it doeswas not meant to be used as a key guide in the design process. Having said that, the so called 'fictional' details are very often a mere twist on real biographic data.

To quote Alan Cooper (from About Face 3, chapter 5 - Modelling Users: Personas and Goals):

Personas are not real people, but they are based on the behaviours and motivations of real people we have observed and represent them throughout the design process. They are composite archetypes based on behavioural data gathered from the many actual users encountered in ethnographic interviews.

In addition (and with reference to Copper's definition), I'm not sure why the author assumes personas are characteristics-centred, whereas archetypes are behaviour-centred. In fact, a persona will be of little to no use if you take out behavioural elements from it.

#Archetypes

My Mac dictionary defines archetype as:

A very typical example of a certain person or thing.

So forFor instance, you can say "The guy we interviewed yesterday is an archetype of an elderelderly user".

So anAn archetype is someone who exists that fits a set of known characteristics. For a persona, these characteristics are initially unknown and thus derived from research.

#Observing vs Interviewing

You can identify behaviour patterns using either. Observations are what centred but they often fail to provide the why. Interviews, on the contrary, are better in revealing the why but may be problematic in revealing the what or how (see Nielsens's famous First Rule of Usability? Don't Listen to Users).

With this in mind, there is some sense saying that observations are more likely to help identifying that person X is a typical example of Y (we typically identify archetypes through observations), while an interview may yield more appropriate data for personas. But this is not set in stone and depends on what exactly is being investigated.

I don't really agree with some of the written in the link you have provided.

#Personas

Personas are not exactly fictional characters. A good persona will be heavily based on empirical research. But their bio and photo may be fictional, so not to reveal the identity of the research participants. Anyhow, the fictional part is meant to make the character believable - it does not meant to be used as a key guide in the design process. Having said that, the so called 'fictional' details are very often a mere twist on real biographic data.

To quote Alan Cooper (from About Face 3, chapter 5 - Modelling Users: Personas and Goals):

Personas are not real people, but they are based on the behaviours and motivations of real people we have observed and represent them throughout the design process. They are composite archetypes based on behavioural data gathered from the many actual users encountered in ethnographic interviews.

In addition (and with reference to Copper's definition), I'm not sure why the author assumes personas are characteristics-centred, whereas archetypes are behaviour-centred. In fact, a persona will be of little to no use if you take out behavioural elements from it.

#Archetypes

My Mac dictionary defines archetype as:

A very typical example of a certain person or thing.

So for instance, you can say "The guy we interviewed yesterday is an archetype of an elder user".

So an archetype is someone who exists that fits a set of known characteristics. For a persona, these characteristics are initially unknown and thus derived from research.

#Observing vs Interviewing

You can identify behaviour patterns using either. Observations are what centred but they often fail to provide the why. Interviews, on the contrary, are better in revealing the why but may be problematic in revealing the what or how (see Nielsens's famous First Rule of Usability? Don't Listen to Users).

With this in mind, there is some sense saying that observations are more likely to help identifying that person X is a typical example of Y (we typically identify archetypes through observations), while an interview may yield more appropriate data for personas. But this is not set in stone and depends on what exactly is being investigated.

I don't really agree with some of the content in the link you have provided.

#Personas

Personas are not exactly fictional characters. A good persona will be heavily based on empirical research though their bio and photo may be fictional. This is to conceal the identity of the research participants. Regardless, the fictional part is intended to make the character believable - it was not meant to be used as a key guide in the design process. Having said that, the so called 'fictional' details are very often a mere twist on real biographic data.

To quote Alan Cooper (from About Face 3, chapter 5 - Modelling Users: Personas and Goals):

Personas are not real people, but they are based on the behaviours and motivations of real people we have observed and represent them throughout the design process. They are composite archetypes based on behavioural data gathered from the many actual users encountered in ethnographic interviews.

In addition (and with reference to Copper's definition), I'm not sure why the author assumes personas are characteristics-centred, whereas archetypes are behaviour-centred. In fact, a persona will be of little to no use if you take out behavioural elements from it.

#Archetypes

My Mac dictionary defines archetype as:

A very typical example of a certain person or thing.

For instance, you can say "The guy we interviewed yesterday is an archetype of an elderly user".

An archetype is someone who exists that fits a set of known characteristics. For a persona, these characteristics are initially unknown and thus derived from research.

#Observing vs Interviewing

You can identify behaviour patterns using either. Observations are what centred but they often fail to provide the why. Interviews, on the contrary, are better in revealing the why but may be problematic in revealing the what or how (see Nielsens's famous First Rule of Usability? Don't Listen to Users).

With this in mind, there is some sense saying that observations are more likely to help identifying that person X is a typical example of Y (we typically identify archetypes through observations), while an interview may yield more appropriate data for personas. But this is not set in stone and depends on what exactly is being investigated.

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Izhaki
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  • 99
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Izhaki
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  • 99
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Izhaki
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  • 99
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Izhaki
  • 32.8k
  • 5
  • 67
  • 99
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