Timeline for When is tapping back out of a deep hierarchy in mobile apps too much?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jan 26, 2014 at 19:43 | comment | added | S.. | Happy to help. That sounds like a good compromise solution. | |
Jan 26, 2014 at 17:55 | comment | added | Mobile Q | Sam - I am experimenting with integrating dynamic tabs so that there is a button that roots to base and at the base, provide global nav so I like the thinking. Not sure if it is most appropriate, but at least I am glad others are thinking on it. Thanks. | |
Jan 26, 2014 at 17:45 | vote | accept | Mobile Q | ||
Jan 26, 2014 at 15:22 | comment | added | S.. | Hi Aadaam. Yes I quite agree, although I'm not sure this is a video game, or much about the exact context so hard for me to lean anyway, hopefully presenting some opinions to the OP helps. | |
Jan 26, 2014 at 11:47 | comment | added | Aadaam | I'd disagree: this is a form of backtracking. Video gamers mostly hate it. The usability tests UX Myth is talking about are for reaching the goal (forward, an unknown location), not about reseting system state, and it tells us to have as few "non-goal" states between as possible.I believe that reset should be achieveable within at most 10 seconds (cognitive task maximum) and without thinking (esp. without reading intermediate labels) | |
Jan 26, 2014 at 9:46 | history | edited | S.. | CC BY-SA 3.0 |
Added more detail to answer to make it more relevant to their question.
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Jan 26, 2014 at 9:41 | history | answered | S.. | CC BY-SA 3.0 |