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Graham Herrli
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I know there are no hard and fast rules regarding the use of Skeuomorphism, but I'd like to more fully understand when the use of Skeuomorphic elements is appropriate in iOS apps.

To my limited knowledge, Skeuomorphic elems can be useful for:

  • Giving the user a familiar-looking object, giving them clues as to how to use it
  • Give a mundane object an "upgraded" or "premium" feel (Apple's use of leather and polished steel for elements such as a notebook, or microphone)

For what other purposes can Skeuomorphic design be useful? For example, areAre Skeuomorphic designs more "delightful"? If an app has many screens, can Skeuomorphism be a burdenWhy?

I know there are no hard and fast rules regarding the use of Skeuomorphism, but I'd like to more fully understand when the use of Skeuomorphic elements is appropriate in iOS apps.

To my limited knowledge, Skeuomorphic elems can be useful for:

  • Giving the user a familiar-looking object, giving them clues as to how to use it
  • Give a mundane object an "upgraded" or "premium" feel (Apple's use of leather and polished steel for elements such as a notebook, or microphone)

For what other purposes can Skeuomorphic design be useful? For example, are Skeuomorphic designs more "delightful"? If an app has many screens, can Skeuomorphism be a burden?

I know there are no hard and fast rules regarding the use of Skeuomorphism, but I'd like to more fully understand when the use of Skeuomorphic elements is appropriate in iOS apps.

To my limited knowledge, Skeuomorphic elems can be useful for:

  • Giving the user a familiar-looking object, giving them clues as to how to use it
  • Give a mundane object an "upgraded" or "premium" feel (Apple's use of leather and polished steel for elements such as a notebook, or microphone)

Are Skeuomorphic designs more "delightful"? Why?

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Rohan
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When is Skeuomorphism appropriate in an iOS app?

I know there are no hard and fast rules regarding the use of Skeuomorphism, but I'd like to more fully understand when the use of Skeuomorphic elements is appropriate in iOS apps.

To my limited knowledge, Skeuomorphic elems can be useful for:

  • Giving the user a familiar-looking object, giving them clues as to how to use it
  • Give a mundane object an "upgraded" or "premium" feel (Apple's use of leather and polished steel for elements such as a notebook, or microphone)

For what other purposes can Skeuomorphic design be useful? For example, are Skeuomorphic designs more "delightful"? If an app has many screens, can Skeuomorphism be a burden?