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Feb 23, 2013 at 18:28 comment added Marcos Ciarrocchi And the videogames example is really good, in that case the sound is key for the game experience.
Feb 23, 2013 at 18:25 comment added Marcos Ciarrocchi Nice answer @obelia, in the book Norman actually mentions that the beeps aren't the best example: These days computers produce several sounds, and keypads, micro- wave ovens, and telephones beep and burp. These are not naturalistic sounds; they do not convey hidden information. When used properly, a beep can assure you that you've pressed a button, but the sound is as annoying as informative ... They should convey something about the actions that are taking place, actions that matter to the user but that would otherwise not be visible.
Feb 23, 2013 at 18:11 history answered obelia CC BY-SA 3.0