Timeline for What reason could Nintendo have had for putting the A and B buttons in a non-alphabetical order?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Feb 14, 2013 at 20:53 | comment | added | Jerry Saravia | @Urbycoz agreed. The thumb joint can jostle up and down while still pressing down on the finger pad. | |
Feb 14, 2013 at 20:19 | comment | added | Zelda | @Urbycoz important note; it's much easier to hold B and tap A than the other way around, at least in my experience. | |
Feb 14, 2013 at 19:55 | comment | added | Joe Z. | @JerrySaravia There's a ROM hack that addresses this. It's called Slower Mario Bros. and I kinda forgot where you can find it... | |
Feb 14, 2013 at 16:58 | comment | added | Jerry Saravia | @MichaelKjörling haha that's true. I suppose you could beat the game without running or using fireballs if you timed all your jumps well. | |
Feb 14, 2013 at 13:36 | comment | added | Joe Z. | Essentially they rotated the controls 90 degrees, screwing everything up for emulator players. | |
Feb 14, 2013 at 13:35 | comment | added | Joe Z. | Of course, then Super Mario World decided to make B the jump button... | |
Feb 14, 2013 at 10:09 | comment | added | user | @JerrySaravia You didn't last very long, or get very far, in Mario without jumping. | |
Feb 13, 2013 at 18:54 | comment | added | Jerry Saravia | @Urbycoz, yeah but who ever played mario without always holding the B button down to run. I don't know anyone that played it with mario just running. Plus, B was used for fireballs. That's a pretty important task. | |
Feb 13, 2013 at 12:32 | comment | added | Urbycoz | I see. Now I think of it, A made Mario jump, while B just made him run :-) | |
Feb 13, 2013 at 12:00 | history | answered | André | CC BY-SA 3.0 |