Timeline for How do I make tablet ported game controls feel "native"?
Current License: CC BY-SA 3.0
8 events
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Oct 24, 2012 at 23:33 | comment | added | you786 | @da_b0uncer Check out my similar question, which basically gave the same answer: ux.stackexchange.com/questions/25612/… | |
Oct 24, 2012 at 13:41 | vote | accept | K.. | ||
Oct 24, 2012 at 13:38 | comment | added | Bryan Robinson | I've played a few like that, most recently, The Amazing Spiderman port does it that way (though they only give about a third of the screen to it, as clicking on the middle changes perspective). The spiderman port has its own issues, but that part at least works pretty well. | |
Oct 24, 2012 at 13:34 | comment | added | K.. | form the stick where the thumb is put down... interesting approach :) are there any games outter there already doing this? | |
Oct 24, 2012 at 13:30 | comment | added | Bryan Robinson | Addressed in my edit above. | |
Oct 24, 2012 at 13:29 | history | edited | Bryan Robinson | CC BY-SA 3.0 |
added 641 characters in body
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Oct 24, 2012 at 9:48 | comment | added | K.. | Thank you, I added specific informations :) (and I am one of the devs lol) | |
Oct 23, 2012 at 16:35 | history | answered | Bryan Robinson | CC BY-SA 3.0 |