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Sep 17 at 5:06 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Jan 26, 2023 at 11:46 review Close votes
Feb 10, 2023 at 3:08
Jan 26, 2023 at 0:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Aug 29, 2022 at 15:22 review Close votes
Sep 15, 2022 at 3:10
Aug 29, 2022 at 14:57 comment added Roux Martin I’m voting to close this question because This is a question about general psychology and is not about user experience.
Aug 29, 2022 at 14:56 comment added Roux Martin @rbaleksandar Just because you're conducting a psychological experiment using people doesn't make it UX.
Aug 29, 2022 at 8:03 comment added rbaleksandar @locationunknown Paper The link is hosted by the European Association For Computer Graphics so I'm assuming it's legal.
Aug 29, 2022 at 8:02 comment added rbaleksandar @RouxMartin The evaluation will be conducted on people, who are using a simulator for training. The degree of perception and proximity to "realism" will determine how close the simulation is (in terms of visuals) to a real life scenario.
Aug 28, 2022 at 22:30 answer added Michael Lai timeline score: 0
Aug 26, 2022 at 14:02 comment added Devin do you mean something like researchgate.net/publication/… ? if so you can download it for free
Aug 26, 2022 at 10:41 comment added Roux Martin I'm not sure this is a UX question - feels more like Psychology or art to me - there's no "User Experience" element to this. You're not asking if the user will benefit from a more realistic image - You're asking for a subjective image evaluation.
Aug 26, 2022 at 9:39 comment added locationunknown Can't judge the methods in the paper you mentioned because of a paywall. Can elaborate whether there is, in your opinion, something else wrong with Realism Response Rating other than it is "old"?
Aug 26, 2022 at 9:03 history asked rbaleksandar CC BY-SA 4.0