A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
A browser is software to present content on a web site.
is a process of problem solving and planning for a software solution
the time it takes a UI to respond to an action by the user and the effect this has on UX.
The process or fact of personally observing, encountering, or undergoing something
the Microsoft desktop Operating System family.
An interface element that indicates the progress of process by filling a percentage of a shape (usually a rectangle or a bar) with a color. The percent of the bar that is filled reflects the progress …
A simulation of a product created prior to development for the purpose of testing or gathering feedback.
A visual representation of a spatial area or non-spatial concept.
adapting an interface or content to the different languages, skill sets and expectancies of a globally accessible application.
The formatting of text and numbers to improve readability or to otherwise improve comprehension.
key combinations that allow quick access to certain functionality, often used for power users or command line interfaces.
Affordance is a property of an object that naturally indicates how the object can be used.
a method of direct manipulation where a user moves an item via a pointing device to "grab and drag" an item to a desired location, then "dropping" the item to specify an action to perform.
media such as that shown on youtube. Questions often relate to how and when to use this on web pages.
An action is a method or process by which something is achieved by a user. Actions are usually associated with controls, which allow the user to complete an action by operating the control. Examples o…
Patterns to help advance prospects along the sales funnel.
The state of transmitting or receiving information.
a setting affects system function and performance.
a queue for holding items to be purchased online as an analogy to physical shopping carts.
Increased detail and explanation for users to gain understanding on certain topics.
Asking a user to confirm the correctness of input either from the system or from the user themselves
Hover is an interaction state where a pointer (usually a mouse cursor) is held over an item to perform an action or display information.
an input allowing selection of a point on a linear scale
any process of arranging items in some sequence and/or in different sets
widely accepted and understood ways of presenting information and interaction opportunities in a UI.
Messages are objects of communication with the goal to pass information between communicators (human or non-human).
informational bits of text that appear to guide a user through an interface, usually popping up when a user hovers over an interface element such as a button.
movement of elements on a screen that can help solidify their relationship, create a visual appeal or rearrange/remove controls or information presented visually
is a place where something happens or is set and may also refer to cultural adaptation for specific countries, regions, or groups.
Typography is the art, process, or style of setting type and creating glyphs.
a banner, button, or some type of graphic or text on a website meant to prompt a user to click it and continue down a conversion funnel
positioning of visual elements relative to each other.
a dialog box is a type of window used to enable a "dialog" between a computer and its user.
confirmation that a user is who they claim to be, either by verifying what they know (password), what they have (a key) or what they are (fingerprints).
Standards are officially sanctioned guidelines for design.
For questions about UX in games that would be best answered by UX professionals rather than game developers.