Tags

A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

A browser is software to present content on a web site.
161 questions
is a process of problem solving and planning for a software solution
159 questions
the time it takes a UI to respond to an action by the user and the effect this has on UX.
156 questions
The process or fact of personally observing, encountering, or undergoing something
155 questions
the Microsoft desktop Operating System family.
155 questions
An interface element that indicates the progress of process by filling a percentage of a shape (usually a rectangle or a bar) with a color. The percent of the bar that is filled reflects the progress …
148 questions
A simulation of a product created prior to development for the purpose of testing or gathering feedback.
145 questions
A visual representation of a spatial area or non-spatial concept.
143 questions
adapting an interface or content to the different languages, skill sets and expectancies of a globally accessible application.
142 questions
The formatting of text and numbers to improve readability or to otherwise improve comprehension.
142 questions
key combinations that allow quick access to certain functionality, often used for power users or command line interfaces.
142 questions
Affordance is a property of an object that naturally indicates how the object can be used.
141 questions
a method of direct manipulation where a user moves an item via a pointing device to "grab and drag" an item to a desired location, then "dropping" the item to specify an action to perform.
140 questions
media such as that shown on youtube. Questions often relate to how and when to use this on web pages.
138 questions
An action is a method or process by which something is achieved by a user. Actions are usually associated with controls, which allow the user to complete an action by operating the control. Examples o…
138 questions
Patterns to help advance prospects along the sales funnel.
138 questions
The state of transmitting or receiving information.
138 questions
a setting affects system function and performance.
137 questions
a queue for holding items to be purchased online as an analogy to physical shopping carts.
137 questions
Increased detail and explanation for users to gain understanding on certain topics.
136 questions
Asking a user to confirm the correctness of input either from the system or from the user themselves
136 questions
Hover is an interaction state where a pointer (usually a mouse cursor) is held over an item to perform an action or display information.
133 questions
an input allowing selection of a point on a linear scale
133 questions
any process of arranging items in some sequence and/or in different sets
132 questions
widely accepted and understood ways of presenting information and interaction opportunities in a UI.
132 questions
Messages are objects of communication with the goal to pass information between communicators (human or non-human).
130 questions
informational bits of text that appear to guide a user through an interface, usually popping up when a user hovers over an interface element such as a button.
130 questions
movement of elements on a screen that can help solidify their relationship, create a visual appeal or rearrange/remove controls or information presented visually
130 questions
is a place where something happens or is set and may also refer to cultural adaptation for specific countries, regions, or groups.
129 questions
Typography is the art, process, or style of setting type and creating glyphs.
129 questions
a banner, button, or some type of graphic or text on a website meant to prompt a user to click it and continue down a conversion funnel
127 questions
positioning of visual elements relative to each other.
126 questions
a dialog box is a type of window used to enable a "dialog" between a computer and its user.
125 questions
confirmation that a user is who they claim to be, either by verifying what they know (password), what they have (a key) or what they are (fingerprints).
124 questions
Standards are officially sanctioned guidelines for design.
124 questions
For questions about UX in games that would be best answered by UX professionals rather than game developers.
124 questions
1 2 3
4
5
30