A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
the visual perceptual property corresponding in humans to the categories called red, green, blue and others
Questions relating to the general UX field, such as career, academic aspects, its relation to other fields and disciplines, and other topics that relate to the field as a whole.
only for data tables questions
widgets that allow a single item to be selected or not. Usually shown by a square box, with a check mark in it if selected.
Use it only for questions regarding dropdown lists
for questions about web sites designed to be viewed on mobile devices.
User centered design (short UCD, sometimes called Human centered design) emphazises focus on end users of a product and aims to test and develop products in close interaction with users.
only for digital experiences on the web. Not to use in physical experiences (unless they include IoT web applications)
Material Design is a design language developed by Google. Based on the paper and ink metaphor, the framework is characterised by the use of 'cards', grid-based layouts, responsive animations, transiti…
deals with questions about the registration process commonly found on websites or other services.
Usually non-interactive text on in UI used to guide the user as to what information is needed or presented.
All questions involving the selection objects to be acted upon, including contiguous selection (e.g. strings of text), multiple selection (e.g. checkboxes), and single selection (e.g. radio buttons).
program installed on user's machine as opposed to a program that runs remotely and is accessed via an internet browser.
a tab widget presents one out of a number of same sized panels to interact with. Which panel is presented is chosen from a list along one edge.
Concerns and thoughts about being a UX Designer. This is an abstract tag. It may not directly be linked to a specific problem. It caters to being a UX designer and the career aspects of it.
in kinetic displays, scrolling is sliding text, images or video across a monitor or display
a message to a user about some event.
Questions relating to the usage of email as it relates to the User Experience, such as copywriting in emails or displaying email addresses.
for questions that specifically ask about academic papers or other scientific research
Hyperlinks indicate that clicking on a piece of text or image will take you to related information.
information displayed when an unexpected condition occurs, usually on a computer or other device
The main body of printed or written matter on a page.
when and how best to give feedback to users about invalid entries in data they have provided.
Recommended practices published by an OEM, government, or other organization (e.g. Apple Human Interface Guidelines)
Use it for questions related to multiple selections
the art of writing promotional text to make an emotional impression on the reader, usually to encourage a purchase. Don't confuse with the [copyright] tag.
Numerical or other information represented in a form suitable for processing by computer.
Feedback covers both how apps and websites respond to user input, flagging errors, showing effects of actions etc to them AND anything to do with giving and soliciting feedback for the developers and …
an object used to operate a physical or virtual device. For questions regarding how to present and implement controls for a particular interface or interaction.
Use it for grid (visualization), grid (layout) or grid (physical dimension)
an electronic visual display that can detect the presence and location of a touch within the display area
For questions involving physical interfaces and interactions with "real world" objects.
a picture appearing as an element in a UI. Usually photographic rather than a drawn representation.
Usually refers to a window that appears over part of a web page in response to some action.
A graphical control element subordinate to an application's main window that requires users to interact with it before it can return to operating the parent application.