24 votes
Accepted

How to arrange 3x2 thumbnails when their number is less than 6?

I would use the following layout: For uneven amount of pictures (5, for example), I would display like this For situations when only 4 pictures exist, I would display like this For situations when ...
Joao Carvalho's user avatar
6 votes

How to arrange 3x2 thumbnails when their number is less than 6?

Think of them as a bootstrap responsive grid that changed dynamically depending on the amount of the rooms that you might have. For example, in the case that you have only 2 rooms, then the boxes will ...
Dimitra Miha's user avatar
  • 3,739
6 votes

How to arrange 3x2 thumbnails when their number is less than 6?

If you want symmetry something like: 2: [__][__] 3: [__][__] [__] 4: [__][__] [__][__] 5: [__][__][__] [__][__] 6: [__][__][__] [__][__][__] Even though we know 3 images fit side by ...
SparK's user avatar
  • 161
4 votes

Can Virtual Reality be a Substitute for Real Life Experiences?

I would not recommend using VR to simulate your daily life activities. Let me reflect my experience with VR so far. I have so far had 3 VR Headsets (Can't call them headsets to be honest, since they ...
Swapnil Borkar's user avatar
3 votes

Are real objects more intuitive than plain UI elements in VR?

I am practically convinced that using real objects is more intuitive... The power of computers comes from abstraction. Computers are glorified calculators. Everything in them is in bits, but because ...
習約塔's user avatar
  • 1,885
3 votes

Can Virtual Reality be a Substitute for Real Life Experiences?

Maybe it can be some sort of substitute as the field of VR Therapy makes advances. ( See TechCrunch or WSJ for example.) However, often VR is not a substitute for real life experience but an ...
Roger Attrill's user avatar
2 votes

How to arrange 3x2 thumbnails when their number is less than 6?

Just create your grid using flexbox, letting the width of the grid child items determine their own widths, and then center the items horizontally. <div class="flexbox"> <...
Seth Warburton's user avatar
1 vote

iPhone: what combination of gestures should I use to manipulate a 3D model?

You could probably use Human Interface Design guidelines for AR and Common gestures: For scaling they suggest this gesture: With two hands, pinch and drag together or apart For movement in X/Y axes: ...
exp's user avatar
  • 2,598
1 vote

Are real objects more intuitive than plain UI elements in VR?

As I say, I am practically convinced that using real objects is more intuitive, but I do not find research about this aspect of the user experience and I would be happy to confirm whether or not I am ...
user79161's user avatar
  • 123
1 vote
Accepted

How they are able to interact with virtual world without having to wear or hold any VR device in Mixed Reality?

Looking at just the trailer, this looks to be simply a case of buzzword bandwagoning. The players themselves don't seem to do much, if anything, with mixed reality devices. They're using physical ...
PixelSnader's user avatar
  • 8,321
1 vote

Using virtual-reality as user interface

There are some examples of RPG video game UI used for productivity apps. Here are examples: 25 best examples of gamification in business The one that seems to fit your question the best is Chore ...
RobbyReindeer's user avatar
1 vote

Show full chatbot discussion?

It appears that the conversation history would be entirely based on context (i.e. pertains to exactly what the user is looking at when that message was received). It seems likely that the history ...
maxathousand's user avatar
  • 19.5k
1 vote

Show full chatbot discussion?

What's the idea behind having the chatbot head's floating around? Are you using it to draw attention to specific details? I think it's a cool idea, but I think that you need a good reason to display ...
tdnvl's user avatar
  • 81
1 vote

What resources exist for designing virtual reality experiences?

I've tried to make this list as non-platform-specific as possible. Keep in mind that any of these links may have a degree of bias towards certain VR headsets, 3D engines, or techniques. Usability and ...
William Anderson's user avatar
1 vote

Where did the in-air pointing and pinching gestures come from for AR and VR?

Qualcomm did a lot of research into gestures for their AR platform (that they have since sold off). This included pinch gestures. If i remember correctly it was because their system could recognise ...
Peter's user avatar
  • 144
1 vote

Prototype tools for Virtual Reality

This article about designing for VR was posted to Smashing Magazine earlier this month. It describes a use case. These were the tools they used: Before we get started with the walkthrough, here ...
Paul van den Dool's user avatar

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