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After reading through the other responses and your remarks, I feel like there are still things I can add. 1. User research If you cannot reach actual users, the second best group to work with are potential (new) users. What would designers of a entirely new app do? They don't have any users at their disposal because they user base is simply non-existent yet. ...


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Andrew gave a great response. Taking everything into consideration, personal project, struggling to recruit participants, small audience — I'd probably look at some competitor research and create an app to get started. Then you can share it, get feedback from users and if it gains more traction you can do more research and iterate. You won't launch the ...


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I'm assuming you are working with the app developer and have the ability to request a small feature. Under that assumption, you could try running an in-app survey with a paid incentive (not sure what is possible or practical with your audience, but could they be entered into a drawing to win a Visa gift card or the like?) In the survey, you can ask ...


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It's not clear if you are working with the owners/developers of the app or not but, in any case, you appear to be going about this a bit upside down. Finding a set of users for an app is much more difficult than building an app for a set of users. It sounds, to me, like you're trying to sell a UX process to a business that already has an app with limited ...


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The most common terminologies that I* have seen in use in software user interfaces you already mentioned in the question: user types and user roles. As of today, each one has 8.3 an 5.5 billions search results respectively and their interest over time stat seems pretty balanced world-wide. I've only used actors at software development phases – meaning I've ...


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