14
votes
Accepted
Are remote preference tests (A vs. B) always flawed because of learning effect?
Well, as you say, the obvious answer is to randomize (there are other, more sophisticated ways to do this, but probably too much for what you're looking for).
If you use the same pool of participants ...
12
votes
Accepted
When evaluating prototypes, how can I ensure the user evaluates specific aspects instead of the product/design as a whole?
User performance not user opinions
The solution is to do a proper usability test. Don’t show users a prototype and ask them what they think of it. That’s asking them to imagine what it would be like ...
7
votes
Does a casual interface make a task like wireframing easier? UX of Balsamiq vs Sketch
The interface of balsamiq has two main functions:
1 - Stop you from fiddling
You won't spend time doing unnecessary things. If there's no option for color or rounded corners, you won't worry which ...
6
votes
In order to become a UX professional,should you also know how to design?
You don't need every core competency
Our professional practice includes many core competencies. Nobody excels at them all.
Your strengths can be in two or three of these:
Information architecture — ...
6
votes
Difference between low fidelity and high fidelity prototypes
"Low fidelity prototype" refers to a prototype i.e sketchy and incomplete. You basically collect data analyze & check the feasibility at the early stage.
Whereas "high fidelity prototype" refers ...
6
votes
How mockups differ from a real mobile app?
Mockups, Wireframes, Prototypes
These are 3 common deliverables from UX designers. Non-designers often confuse them with one another, so clarity is important for all involved.
mockup: a pixel perfect ...
5
votes
Difference between low fidelity and high fidelity prototypes
It's also helpful to consider what kind of fidelity you're referring to so that you don't get into the wrong kind of mixed fidelity.
"High fidelity" often mistakenly refers to only the graphic ...
4
votes
What is the difference between wireframing and prototyping?
Wireframing and prototyping are exceptionally useful and underused tools in the tech world. Website and app wireframes are useful to determine the layout and overall look and feel of each screen or ...
4
votes
Sketch or Axure?
Its simple.
Two basic stages of product design process are
Low/High fidelity prototyping (Mainly UX) - Used to test with people and ensure there is nothing missing out in the prototype or If ...
4
votes
Accepted
What is the best UI for dashboard?
What is the main task of your users? Is it necessary for them to see the information of the different widgets at the same time? Also, how is determined for each widget which top 4 to show (since they ...
4
votes
Difference between low fidelity and high fidelity prototypes
In addition to low-fidelity mockups being quicker to create and modify than hi-fi, they help you focus the discussion on functionality and navigation rather than colors, fonts, layout, etc. You ...
4
votes
prototyping tool that support hover
Axure models web interactions so you can make use of :hover and many other browser events in your prototypes.
It’s pretty intuitive, this inspector window shows the :onclick event but :hover is in ...
3
votes
Is it worth to spend this much of time for paper prototyping?
I'll answer your question from personal experience. I work for a large software company with dozens of XD designers (across different departments) and we do make extensive use of paper prototypes.
...
3
votes
Accepted
How far should I go with the prototype in regards to design?
In general, it depends on your situation. Let me begin by saying that UX in all it's facets is really about doing proper research. But for proper research, you also need a proper question. For ...
3
votes
When evaluating prototypes, how can I ensure the user evaluates specific aspects instead of the product/design as a whole?
A/B testing. Create two prototypes one which has the features, you are looking to test, the other one does not. If the storyline is the same and the user is able to complete the tasks this product is ...
3
votes
Where does user-testing happen in LeanUX/Agile?
TLDR: We ask this question "What's the smallest increment of work that can be tested?
We go and test that using the quickest solution that'll get us answers. Which means products like Axure and ...
3
votes
Accepted
I create HTML mockups. How do I share them for collaboration?
This isn't one tool but two - Dropbox and Github. Here's instructions of how somebody else set it up:
http://alexcican.com/post/guide-hosting-website-dropbox-github/
Edit:
Zurb's Notable feels like ...
3
votes
In order to become a UX professional,should you also know how to design?
As the name suggests USER experience, your role is focused on the user. While designing skills are useful, they are not essential. What would be useful is to know how to perform various methods of ...
3
votes
Does a casual interface make a task like wireframing easier? UX of Balsamiq vs Sketch
I think the goal of prototyping is to get feedback on designs as quickly as possible. If it takes as long to produce a prototype in a tool as it does to actually code it, then the prototyping tool has ...
3
votes
When testing a prototype, do you inform your users that everything is not functional?
If you don't want to immediately make the user aware that they're not using a finished product, then you should definitely make them aware when they go to click on a button (for example) and it isn't ...
3
votes
When testing a prototype, do you inform your users that everything is not functional?
This comes down to how you conduct your testing.
Personally, I always inform my test users that they will be working with a prototype so they cannot 'break' the system and will not destroy any data. ...
3
votes
Accepted
How to prototype an app with outside triggers?
I am not sure what tool you use (in my case it is Axure, so a lot of this answer will refer to its functionality) but I faced this challenge several times. In my eyes, the options are:
Simulating the ...
3
votes
Difference between low fidelity and high fidelity prototypes
Low fidelity prototypes are often wireframes that are stitched together.
These are easier and faster to build which allow you to receive feedback earlier. And they allow for faster iteration (changes)....
3
votes
Voice Interface prototyping without the need to "click" or "hold" a microphone button
General sound - no it won't work - will react to any sound wave (conversation, impact etc.)
For example:
You talking with co-workers - and interface activate (when it shouldn't).
The specific voice ...
3
votes
Accepted
High fidelity prototypes, how complex and detailed they should be?
Short answer - as detailed as they need to be for what you need to test (and no more)
Long answer:
In my experience, each time you expose users to prototypes (and then retest with them), the ...
3
votes
How mockups differ from a real mobile app?
Mockups are pretty much UI designs showcasing what the app could look like.
So at the end of the day you should be handing in images. If you feel like the client meant something else then please ...
2
votes
Prototyping for data visualisation
I use Adobe Illustrator. Sometimes I do the charts by hand, sometimes I use the Chart tool — it's clunky but it works, most often I use a combination of both. This being said, you can't just uplode ...
2
votes
What is the rationale behind creating a 'pretotype' rather than a more simplified version of a prototype?
That is marketing term, not usability one!
I think this is marketing term, and the guys are trying to market themselfs for a long used technique with the name of low fidelity prototyping.
Really ...
2
votes
Accepted
What tools,methods, etc. Can I use for advanced prototyping?
I have used these tools before therefore I would recommend using them for wireframing and prototyping.
Wireframing
Sketch
Balsamiq
Mockingbird (Free)
Framebox (Free)
Prototyping
FramerJS
Flinto (...
2
votes
Is it worth to spend this much of time for paper prototyping?
In my experience: yes, but I would draw them on the computer.
Prototypes that look hand-drawn have the following advantages:
They look discardable. Stakeholders will not be afraid to tell you there'...
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