14 votes
Accepted

Are remote preference tests (A vs. B) always flawed because of learning effect?

Well, as you say, the obvious answer is to randomize (there are other, more sophisticated ways to do this, but probably too much for what you're looking for). If you use the same pool of participants ...
Devin's user avatar
  • 37.3k
12 votes
Accepted

When evaluating prototypes, how can I ensure the user evaluates specific aspects instead of the product/design as a whole?

User performance not user opinions The solution is to do a proper usability test. Don’t show users a prototype and ask them what they think of it. That’s asking them to imagine what it would be like ...
Michael Zuschlag's user avatar
7 votes

Does a casual interface make a task like wireframing easier? UX of Balsamiq vs Sketch

The interface of balsamiq has two main functions: 1 - Stop you from fiddling You won't spend time doing unnecessary things. If there's no option for color or rounded corners, you won't worry which ...
PixelSnader's user avatar
  • 8,311
6 votes

In order to become a UX professional,should you also know how to design?

You don't need every core competency Our professional practice includes many core competencies. Nobody excels at them all. Your strengths can be in two or three of these: Information architecture — ...
JeromeR's user avatar
  • 6,386
6 votes

Difference between low fidelity and high fidelity prototypes

"Low fidelity prototype" refers to a prototype i.e sketchy and incomplete. You basically collect data analyze & check the feasibility at the early stage. Whereas "high fidelity prototype" refers ...
NB4's user avatar
  • 2,491
6 votes

How mockups differ from a real mobile app?

Mockups, Wireframes, Prototypes These are 3 common deliverables from UX designers. Non-designers often confuse them with one another, so clarity is important for all involved. mockup: a pixel perfect ...
Benjamin S's user avatar
  • 2,610
5 votes

Difference between low fidelity and high fidelity prototypes

It's also helpful to consider what kind of fidelity you're referring to so that you don't get into the wrong kind of mixed fidelity. "High fidelity" often mistakenly refers to only the graphic ...
Luke Smith's user avatar
  • 1,537
4 votes

What is the difference between wireframing and prototyping?

Wireframing and prototyping are exceptionally useful and underused tools in the tech world. Website and app wireframes are useful to determine the layout and overall look and feel of each screen or ...
Rob la Pointe's user avatar
4 votes

Sketch or Axure?

Its simple. Two basic stages of product design process are Low/High fidelity prototyping (Mainly UX) - Used to test with people and ensure there is nothing missing out in the prototype or If ...
Saurabh Kumar Suman's user avatar
4 votes
Accepted

What is the best UI for dashboard?

What is the main task of your users? Is it necessary for them to see the information of the different widgets at the same time? Also, how is determined for each widget which top 4 to show (since they ...
Luchadora's user avatar
  • 370
4 votes

Difference between low fidelity and high fidelity prototypes

In addition to low-fidelity mockups being quicker to create and modify than hi-fi, they help you focus the discussion on functionality and navigation rather than colors, fonts, layout, etc. You ...
Ken Mohnkern's user avatar
  • 9,034
4 votes

prototyping tool that support hover

Axure models web interactions so you can make use of :hover and many other browser events in your prototypes. It’s pretty intuitive, this inspector window shows the :onclick event but :hover is in ...
Luke Smith's user avatar
  • 1,537
3 votes

Is it worth to spend this much of time for paper prototyping?

I'll answer your question from personal experience. I work for a large software company with dozens of XD designers (across different departments) and we do make extensive use of paper prototypes. ...
Slavko Eror's user avatar
3 votes
Accepted

How far should I go with the prototype in regards to design?

In general, it depends on your situation. Let me begin by saying that UX in all it's facets is really about doing proper research. But for proper research, you also need a proper question. For ...
Xabre's user avatar
  • 1,108
3 votes

When evaluating prototypes, how can I ensure the user evaluates specific aspects instead of the product/design as a whole?

A/B testing. Create two prototypes one which has the features, you are looking to test, the other one does not. If the storyline is the same and the user is able to complete the tasks this product is ...
Stanley VM's user avatar
3 votes

Where does user-testing happen in LeanUX/Agile?

TLDR: We ask this question "What's the smallest increment of work that can be tested? We go and test that using the quickest solution that'll get us answers. Which means products like Axure and ...
nightning's user avatar
  • 8,561
3 votes
Accepted

I create HTML mockups. How do I share them for collaboration?

This isn't one tool but two - Dropbox and Github. Here's instructions of how somebody else set it up: http://alexcican.com/post/guide-hosting-website-dropbox-github/ Edit: Zurb's Notable feels like ...
jay's user avatar
  • 136
3 votes

In order to become a UX professional,should you also know how to design?

As the name suggests USER experience, your role is focused on the user. While designing skills are useful, they are not essential. What would be useful is to know how to perform various methods of ...
Blue Ocean's user avatar
  • 10.6k
3 votes

Does a casual interface make a task like wireframing easier? UX of Balsamiq vs Sketch

I think the goal of prototyping is to get feedback on designs as quickly as possible. If it takes as long to produce a prototype in a tool as it does to actually code it, then the prototyping tool has ...
thomasyung's user avatar
3 votes

When testing a prototype, do you inform your users that everything is not functional?

If you don't want to immediately make the user aware that they're not using a finished product, then you should definitely make them aware when they go to click on a button (for example) and it isn't ...
Jason Cemra's user avatar
3 votes

When testing a prototype, do you inform your users that everything is not functional?

This comes down to how you conduct your testing. Personally, I always inform my test users that they will be working with a prototype so they cannot 'break' the system and will not destroy any data. ...
Roux Martin's user avatar
  • 14.2k
3 votes
Accepted

How to prototype an app with outside triggers?

I am not sure what tool you use (in my case it is Axure, so a lot of this answer will refer to its functionality) but I faced this challenge several times. In my eyes, the options are: Simulating the ...
Dominik Oslizlo's user avatar
3 votes

Difference between low fidelity and high fidelity prototypes

Low fidelity prototypes are often wireframes that are stitched together. These are easier and faster to build which allow you to receive feedback earlier. And they allow for faster iteration (changes)....
Paul van den Dool's user avatar
3 votes

Voice Interface prototyping without the need to "click" or "hold" a microphone button

General sound - no it won't work - will react to any sound wave (conversation, impact etc.) For example: You talking with co-workers - and interface activate (when it shouldn't). The specific voice ...
Piotr Żak's user avatar
  • 1,456
3 votes
Accepted

High fidelity prototypes, how complex and detailed they should be?

Short answer - as detailed as they need to be for what you need to test (and no more) Long answer: In my experience, each time you expose users to prototypes (and then retest with them), the ...
Michael Lai's user avatar
  • 26.7k
3 votes

How mockups differ from a real mobile app?

Mockups are pretty much UI designs showcasing what the app could look like. So at the end of the day you should be handing in images. If you feel like the client meant something else then please ...
Kitanga Nday's user avatar
  • 1,684
2 votes

Prototyping for data visualisation

I use Adobe Illustrator. Sometimes I do the charts by hand, sometimes I use the Chart tool — it's clunky but it works, most often I use a combination of both. This being said, you can't just uplode ...
Zoe K's user avatar
  • 4,948
2 votes

What is the rationale behind creating a 'pretotype' rather than a more simplified version of a prototype?

That is marketing term, not usability one! I think this is marketing term, and the guys are trying to market themselfs for a long used technique with the name of low fidelity prototyping. Really ...
Kristiyan Lukanov's user avatar
2 votes
Accepted

What tools,methods, etc. Can I use for advanced prototyping?

I have used these tools before therefore I would recommend using them for wireframing and prototyping. Wireframing Sketch Balsamiq Mockingbird (Free) Framebox (Free) Prototyping FramerJS Flinto (...
adamsoh's user avatar
  • 1,797
2 votes

Is it worth to spend this much of time for paper prototyping?

In my experience: yes, but I would draw them on the computer. Prototypes that look hand-drawn have the following advantages: They look discardable. Stakeholders will not be afraid to tell you there'...
Peter's user avatar
  • 4,811

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