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315 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

In my experience a USB plug needs a bit of pressure to go in the port. It’s enough pressure to make me wary that I might break it if I’m putting it in the wrong way. After reversing the plug, it ...
Denis's user avatar
  • 3,363
165 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

Short answer: Design commonly causes misalignment Most plugs or ports have a flared edge, beveled plug or some other design that allows for the orientation of the plug to be slightly off and still ...
Keeta - reinstate Monica's user avatar
157 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

Physical symmetry without symmetry of use I'm surprised that so many of these answers are addressing the consequences of poor design without discussing what made it a poor design in the first place. ...
mowwwalker's user avatar
  • 1,735
81 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

The underlying problem, as I think we all know, is that the tactile feedback you get with an incorrectly oriented plug is hard to distinguish from the tactile feedback with a slightly misaligned plug. ...
gatkin's user avatar
  • 914
35 votes

Smart watch notifications when doing maintenance work

It sounds like you need to validate whether a smart watch is the right device for most of these tasks. People who need to evacuate a facility in potential life-and-death situations probably need ...
Izquierdo's user avatar
  • 12.7k
34 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

Failure to follow the USB specification I've had trouble with USB devices that completely fail to provide the tactile indicator that the USB specification mandates: 6.5.1 USB Icon Location The USB ...
Toby Speight's user avatar
14 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

It's not an issue of poor design on the male USB - it's that there's no fixed orientation for the port. When I plug my mouse into my laptop, I get it right every time. But when I plug it into a ...
Spitemaster's user avatar
7 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

Problem #1: On USB type A, there is a wrong way. This is alone is a design problem. Headphone jacks, most car keys, non-polarized 120v power plugs, and the newer USB type C connectors don't have this ...
William's user avatar
  • 71
7 votes
Accepted

Smart watch notifications when doing maintenance work

The problem with a smart watch (one of many, but a specific concern here) is that you have to look at it to see what is going on. In addition to heavy gloves covering it, in which case you have to ...
manassehkatz-Moving 2 Codidact's user avatar
7 votes

Smart watch notifications when doing maintenance work

I think you're doing things out of sequence. A lot of novice developers see a gap in the market and design a product to fill it. Somewhere in between "taking orders at trade shows" and "...
Harper - Reinstate Monica's user avatar
6 votes
Accepted

"Can you make it more prominent?" stakeholder phenomenon

tl;dr: Focus your audience on the Product's purpose In the absence of a clear product strategy, use the User Journey Map and documented workflows to remove executive opinion and self-interest from the ...
plainclothes's user avatar
  • 21.3k
6 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

There's a lack of a cue from the external casing: in the old days when macs used connectors with lots of pins there was a flat in one place on the circular plug which matched up with a flat on the ...
PhillipW's user avatar
  • 11.3k
6 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

The way I see it, it's a bit like docking to the Space station. There is one way to do it right. It seems easy, but a slight misalignment requires you to try again. I believe this is because , on the ...
Scottie H's user avatar
  • 171
5 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

Just selection bias at work here. You don't notice when it works correctly first time, or when you just have to flip it once. Instead you notice when due to a slight misalignment you end up having ...
Nick's user avatar
  • 51
4 votes

UX designers, what does your design handoff to dev process look like?

I don't think there is a workflow that is guaranteed to work, because it will depend on the product, people and process (and to an extent the tools) used as to what would be the optimal workflow when ...
Michael Lai's user avatar
  • 27.3k
4 votes

"Can you make it more prominent?" stakeholder phenomenon

The stakeholder owes you more information. If something is asked to be made MORE prominent, something else has to be made LESS prominent. This is like the full glass syndrome. Nothing new can be added ...
jhurley's user avatar
  • 1,257
4 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

I can't really speak for others but in my case the problem usually, at least partially, comes down to the dark colors used in USB ports. In some ports the plastic part inside the socket (where the ...
micheal65536's user avatar
4 votes

What's wrong with USB sticks that you need 3 tries to plug them in correctly?

There's no gate('funnel') in the port to ensure that it would slide in smoothly. Therefore, on the first try it is quite easy to hit the sides of the metal surrounding the bracket making you turn it ...
Lassi Kinnunen's user avatar
4 votes

How to depict different categories on a table?

Assuming that the "SL No." column is important and has relevance to this display, option 1 has the greatest separation for distinguishing between the two categories - the grouping implies ...
Roux Martin's user avatar
  • 14.2k
3 votes
Accepted

How does providing users with the option to flag wrong content influence the perception of product quality?

Asking for feedback is (almost) always a positive endeavour. It lets your users know you care about the quality of your content and service, and that you value your users' opinion. If you don't ask ...
Wendy Wojenka's user avatar
3 votes

UX designers, what does your design handoff to dev process look like?

I think it's partially inherent to working 'lean'. You design the product flow tension-based & when you catch these missed flows, you fix it ad hoc / improve it. I think, over time, your ...
Rick P's user avatar
  • 550
3 votes
Accepted

What is the best way the user quickly identify a product

Well as you are having a gaming portal, I suggest:- Arrange them by popularity Try to give an option to the user to compare between 2 games like we can see in the websites which compares different ...
rohit nair's user avatar
3 votes

"Can you make it more prominent?" stakeholder phenomenon

"Prominent" is relative to other things that compete for attention. It isn't something you declare, it's measured. Let's say you give some element a nice fat stroke and drop shadow and color it day-...
Luke Smith's user avatar
  • 1,537
3 votes

Why do few laptops have their Home/Page Up/Page Down/End keys in a column on the right?

Space is not the real issue at play here. Its the lack of practical usage testing by the keyboard designers. It seems like today's keyboard designers dont give importance to the HOME END Pg UP, Pg Dwn,...
Anonymous's user avatar
3 votes
Accepted

What's the best way to denote that a field in a form is a pro feature?

You can put a padlock above the image where the logo would look. And when the user clicks, it will open the modal with the pro options. download bmml source – Wireframes created with Balsamiq ...
Maisa Barros's user avatar
3 votes

What's the best way to denote that a field in a form is a pro feature?

I would not replace 'browse' with 'pro' since pro is not the right label for indicating the action for when the user clicks the button. Basic and advanced settings Perhaps you could have a label ...
Nick Groeneveld's user avatar
3 votes

How to adapt UX design approach/process for short timeframe projects (e.g. hackathons)

I guess it depends on the project that you decide to work on, but I don't know exactly what a 'pure' UX hackathon is exactly and how it is different from other types of hackathons. Typically a UX ...
Michael Lai's user avatar
  • 27.3k
3 votes

How many months should we track and collect data before analyzing it after rolling out a new feature?

Important question! I'm going to start with the typical UX designer's answer: It depends. Some thoughts to help you come to a decision: initial reactions to changes (be it "uuh, shiny" or &...
Kolja Sam's user avatar
  • 1,245
2 votes

What is the 8.8 mm R Criterion Curved Design?

If you would draw curves according to the golden ratio you get something like the image above. They used these "golden standards" as a reference for the border-radius of the phones' screen. It's ...
Paul van den Dool's user avatar

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