129
votes
New users choose sign in over app try-out in first use screen
Imagine...
...walking up to a storefront. As you begin to open the door, an employee pulls the door closed from the inside. The employee begins shouting through the door. Though muffled, you can make ...
110
votes
Monthly budget screen - need to take into account whether it's early/late in the month
Present their current position in time and budgets together, as bar graphs.
This will make it clear that they are either over or under budget for where they ought to be at this point in the month, or ...
84
votes
New users choose sign in over app try-out in first use screen
My guess is that your users don't understand the function of "Continue as a new user" button and click on Sign in thinking that they could probably register there.
Would you consider renaming the ...
44
votes
New users choose sign in over app try-out in first use screen
Honestly speaking, just from personal experience I'd probably click the sign in button too (not purposely of course)
It's just conditioning from all the garbage apps, sites, whatever, that have that ...
35
votes
Accepted
Will users know a CardView is clickable?
Make the title of the workout the same as the active click colour, so that it prompts users to click on the title. Even if the whole card is active - it gives the user something to focus on.
17
votes
New users choose sign in over app try-out in first use screen
Are the users trying to "Sign in" using their Google account?
Users may want to use their Google account for apps on their phone and "Sign in" is closer to that action than "Continue as new user", ...
15
votes
Monthly budget screen - need to take into account whether it's early/late in the month
Use a prorated amount to determine whether spending is under or over budget.
For example, a $1,000 grocery budget works out to around $33 per day. Multiply that by the current day of the month, and ...
13
votes
Will users know a CardView is clickable?
I recently did some testing with a similar design where the cards were not tappable, only the button like your "Start". The participants mostly expect cards and tiles to be tappable IF there is only ...
12
votes
Accepted
Showing price on legend when seats are unavailable
Showing the absence (unavailability) of a widespread and expected feature is clearer to the users, as extra legroom is a standard among airlines.
It's also clearer that the app is working as expected. ...
11
votes
New users choose sign in over app try-out in first use screen
Demonstration or trial accounts are traditionally cut-down or limited versions of the full service/product.
You users are probably perceiving this difference even though it's not there.
I would ...
11
votes
Accepted
What is a good reason to tell clients who want their logo to be always included in every screen that it shouldn't be done for a mobile app?
If the client says the logo must appear on all the company screens, even those of the mobile application is absolutely correct and of course, they are in their right to say that.
But, this is where ...
10
votes
Accepted
Can it hurt our brand to use our logo as a (floating action) button?
Your users care more about accomplishing their tasks than your brand (or your logo). Focus all your efforts on moving them forward towards improving their lives. They will come back if you are ...
9
votes
Displaying bar graph with large data point names on mobile screen
A couple of things you might want to be aware of, that if you stick to as a rule of thumb, generally guide mobile information flow in the right direction:
Try to keep font sizes around 14pt for ...
9
votes
Users not clicking on quantity
The UI isn't using colors well. The red button at the top is connected with the red button at the bottom. Most users will have to do discovery to figure out that there are black buttons, blue buttons, ...
8
votes
Accepted
Why do full-screen mobile game ads switch the position of the close button?
Are the advertisers trying to "trick" users into clicking on the ads?
Likely this.
8
votes
Accepted
Mobile Button - When tapping (before releasing), should it grow or shrink?
TL;DR: Both methods can work. Shrinking is more logical but has less visibility because of the user's finger. Growing is not corresponding to expectations of real life but the interaction is better ...
8
votes
Accepted
Best way to scroll long content on mobile screen?
The user should have access to the "CLOSE" option anytime during the session. However, the CLOSE button should not deter from doing the primary task in the screen (browsing history or purchases) by ...
8
votes
Will users know a CardView is clickable?
There's nothing wrong with having clickable cards. An example of that is YouTube: when you're browsing a list of videos, each video is represented with a card.
Notice that the card also has a "show ...
7
votes
Accepted
"Your app is empty man!" / How to modify UI/UX to stop this kind of feedback?
This can be clearly solved with a small foot note: Note you are only seeing outs that you have been invited to.
As to where you could put it. You put it where you expect users would want to see it ...
7
votes
Accepted
Should someone be able to log out without an internet connection?
EDIT (09/12/2020): You can alternatively give the user a list of devices that they are logged into and give them the ability to log out of the device. You can set the first device that a user logs ...
7
votes
Can it hurt our brand to use our logo as a (floating action) button?
The behavior of "clicking brand logo links to homepage" is well established. If you plan to hide action options under the logo it would cause confusion.
Since you have a hypothesis to test, I suggest ...
7
votes
Accepted
Can material design give a unique identity to my application?
Material Design is just a guideline.
From the Material Design footer:
Material is an adaptable system of guidelines, components, and tools that support the best practices of user interface design.
...
7
votes
Will users know a CardView is clickable?
I think when a big chunky object represents an action by interacting with it directly (clicking, tapping, hovering, etc) there should be an explicit visual hint (especially given "Cards" in Material ...
7
votes
Accepted
What is this UI component called?
I'm assuming they're talking about something like this:
From what you've described, they might be looking for something like classic iOS date spinner, or the Material UI "datetime-local" component ...
6
votes
Accepted
Customization of UI for single hand use
Switching from 4 inches to 4.7 inches and then to a 5.7 inches phone, the major difference I have observed is the Travel.
Even after getting used to, a person with an average size of the palm will ...
6
votes
Accepted
When is the best time to display ads in phone applications
Speaking from the user experience point of view - Ads are bad experience
I mean how often you see a pop-up ad and feel... well joyful?
No, that's not how it works!
However, ads make a large chunk ...
6
votes
Accepted
Show an alert to confirm Log out or not?
Just log out straight away
It's not a destructive action as they can just log back in if they made a mistake.
They most likely will just want to log out so do it straight away rather than make the ...
5
votes
Accepted
Usage of emojis as compared to stickers
The main difference between stickers and emojis is that emojis are Unicode based and they're universal and controlled by the Unicode Consortium, meaning that the same code will be parsed by different ...
5
votes
Using search as main functionality on centre
I wouldn't mix tabs (where you are displaying pages/sections of your app) with search functionality.
Don't mix icon labels and text labels in the same tool bar:
Don't.
Do not combine text ...
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