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Apple's guidelines say nothing about the use of SF Rounded. They advise against mixing typefaces, but this may just be considered a variant. If possible, use a single typeface. Mixing several different typefaces can make your app seem fragmented and sloppy. Consider using one typeface and just a few font variants and sizes. From the Typography page of ...


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There are accessibility options for the snacker, as detailed in this forums post here: https://github.com/material-components/material-components/issues/60


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I think it is based on the user expectations and as a user, I don't expect to see the "Home" button in the top-left of the screen in a mobile application Expectations with the home button in an app When I see just a Home icon, I would be hesitant to click it because I can't be sure of how to get back to the previous screen. Also, I might not be aware of ...


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I am not sure about the rejection... But, you say that you go from an overview to a detail page and back. So the back button is certainly the right choice. It tells the user, that she can go back to the overview. The home button instead suggests that the user can go back to home, from wherever she might be. The way it looks one could mistake the home icon as ...


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It is acceptable, and also, a lot of famous apps use the home icon, including Youtube, Netflix and Instagram. The home Icon is one of the few universally recognized by users. If you want to know more, I recommend this article by Nick Babich: Icons are, by definition, a visual representation of an object, action, or idea. There are a few icons that enjoy ...


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The standard iOS widget for on/off settings is a switch, and not the checkbox appearance shown in your wireframes. Note how, in the bottom-most paragraph about "using switches to manage the availability of related interface elements," it states that, if the setting is off, you can (and should ;) ) hide any further settings that relate to the toggle switch. ...


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Modern devices are able to detect pressure. You can add selecting mode in interface (move or rotate), to make it more intuitive and simpler it is worth using the solutions used in the latest blender.(when object clicked - it's change mode to active - the axis shows and you can choose them) as the immersive technologies are just crawling, there are no good ...


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When I first tried to design and develop video games with Unity3D I remember how annoying was this problem, even with a desktop computer! I don't know the exact answer, but I find this question super interesting and have some idea to share. So, what if you include somehow the volume up / down buttons? To control one axis or zooming could be simpler. What if ...


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