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Often iOS designs aim for achieving a 1-to-1 in terms of the (shallow/naive) full screen design, even on screen dimensions that weren't considered - something must give, and if your designer won't budge then it is usability that will be sacrificed. That is poor or lackluster design. Making everything smaller isn't a great solution, expecting Users to hold ...


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Changing font sizes based on the screensize of the device is something that has been discussed for quite a while. Things like Responsive Typography is one solution, where the sizing is done dynamically depending on device. More dramatic options have also been experimented with, for instance dynamically changing the text size depending on how far your eyes ...


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I would consider using a tab bar if you are replicating a bottom navigation on android or segmented controls if you are replicating page tabs. If you have too many tabs to fit in either of these then I would consider using a landing page which lists all of the categories that the user can tap on to show the content of that list. You are in effect creating ...


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When there are only two choices, and the choices are just positive/negative (yes/no, available/not available...), the best choice is often to use a checkbox or the equivalent (in the case of iOS, a switch). However, other than the verbosity of it (and the possible issues with the space it takes in some localisations), alternate choices like a segmented ...


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The most common practice is that designers pop Sketch into Invision where a team can add collaborative notations as well as view how the animations and transitions work. Take a look at that program, as well as Figma which is becoming a favorite pick for handoff, too. Both are collaborative tools that work for teams.


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