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25 votes
Accepted

Achievement unlocked, in other words

I think simply "Goal not met" seems fairly straight forward, BUT, an even better user experience would be using that space to give information on how to achieve the goal. Like so: Now instead of ...
DasBeasto's user avatar
  • 15.3k
12 votes
Accepted

Is it possible to make a game design, where I can respect the user's intellect?

One game that comes to mind is Super Meat Boy (SMB). SMB doesn't really have a tutorial, but the first few levels act like one. The player has to perform certain mechanics to complete the level, and ...
Tory's user avatar
  • 1,564
9 votes

Why are scores and points in multiples or 5 or 10

Having worked on this kind of thing before, I can say that I chose multiples of 5 because it's super easy for people to get a gist of how the value of one achievement (for example) compares to another....
Nick Coad's user avatar
  • 206
8 votes
Accepted

Players don’t realize they can move vertically

You could improve the onboarding a little bit: Your spaceship starts weaponless Basic weapon upgrade pops up in the centre (it doesn't move anywhere, stays right in the centre) with some "Pick me up" ...
rojcyk's user avatar
  • 1,070
8 votes
Accepted

Why do full-screen mobile game ads switch the position of the close button?

Are the advertisers trying to "trick" users into clicking on the ads? Likely this.
Phillip Quintero's user avatar
6 votes

My designer says 3D Text is outdated and looks horrible, is this true?

Fuzzy Logic - It's Neither True or False. One mans junk is another man's treasure. What I mean by this is, it's your users that determines if it's good or not. This is why A/B Testing, aka Split ...
Electron's user avatar
  • 349
6 votes
Accepted

Alternative to right-click on mobile

I suggest just pulling all of the functionality into the popover and using actual buttons to add or subtract points. You can use a single click/tap on the node to open the popover and a single click/...
DasBeasto's user avatar
  • 15.3k
5 votes

Show "bonus pool" of consumables in game

Put a +15 after the default 3 and give it a different color, perhaps whatever color is used for the in app purchased currency. When the player uses the default / bonus and the see the respective ...
cgtk's user avatar
  • 461
5 votes

Alternative to right-click on mobile

Due to the limited control possibilities on the mobile device, it will always be the case that there will be an unnecessary extra step for the desktop user if the behaviour absolutely must be the same....
chrisbergr's user avatar
5 votes

Does Wordle's high contrast mode confuse the meanings of the colors for colorblind users?

I'm not sure I understand your question correctly, but I've the impression that you assume that people with color blindness see the same as people with "normal" vision. If this is the case, ...
Devin's user avatar
  • 38.1k
4 votes

Why are scores and points in multiples or 5 or 10

My initial thoughts are that larger multiples give a greater sense of progression and success (would you rather have 100 points or 10?), while I imagine it's easier to count in fives and tens than it ...
kwah's user avatar
  • 309
4 votes

Achievement unlocked, in other words

You could frame it as 'Achievement available' which is more positive language which encourages the user to try and unlock it.
Midas's user avatar
  • 6,629
3 votes

Players don’t realize they can move vertically

Some ideas: Make an initial animation, so the ship starts at Y=0 and automatically goes to Y=100 (or the other way round) Make the ship start in a place (different than Y=0) where the user will ...
Alvaro's user avatar
  • 16.8k
3 votes

Why are scores and points in multiples or 5 or 10

We've been using decimal system(base 10) for quite a while now. Everything from currency to measurementa is in decimal system. Remember Roman numeral systems? Also evolutionarily, decimal system is ...
Saurabh Kumar Suman's user avatar
3 votes

Best way to display large stats lists in games

Maybe grouping your stats into logical groups can help break up the long list? Here's my thinking: In this way, the general category of the stat can be searched for, then the smaller detailed stats ...
adriennetacke's user avatar
3 votes

"General" game GUI (not mobile)

Game UX has a long history, and a lot has changed and improved over time. It is important to not only differentiate between various platforms like mobile, pc and console with their different inputs (...
GlabbichRulz's user avatar
3 votes

Local multiplayer, game menu design (Up to 16 people)

Only show the current controllers being selected. Given the large amount of options (up to 16 players on up to 16 different controllers), it is best to only show the active controllers. There are a ...
Nick Groeneveld's user avatar
3 votes

Is a sound toggle button relevant today?

It's generally good practice to keep users inside of the app, anything related to your app should be configured inside of it. There are many advantages to having ability to adjust the sound inside of ...
A3K5's user avatar
  • 51
3 votes

If you have a PC game with keyboard input, how do you translate that to mobile?

A common way is an on-screen D-pad or analog stick. From Minecraft Pocket Edition to Genshin Impact, it's a fairly well understood pattern. That said: This would be a very indirect method of control. ...
Leo Wattenberg's user avatar
2 votes

Why are most game controllers left handed?

Probably the reason why the left handed joystick became the norm was because the left handed pad became the norm. Nintendo was an industry leader, and monkey see monkey do. Street Fighter had in ...
Brian Ciesicki's user avatar
2 votes
Accepted

mobile screen game: 2 list of options

What are the use cases? New users Existing users who went through the initial training but are now informed that there are new training modes. Action: You need to show users (specifically existing ...
Mayo's user avatar
  • 6,641
2 votes

Which colors should I use for a game result graph?

Your colours are pretty irrelevant because you are using textual callout labels to re-enforce the meaning, e.g. 550 Winning, 228 Lose, 204 Tie. Because of this you can now offer a new feature to the ...
SteveD's user avatar
  • 8,934
2 votes
Accepted

Is lack of sound in game detrimental to experience?

I believe most users will expect sound, and if there isn't they might feel something is wrong with the app (either with their version of the app or the app itself). Even if most users don't want the ...
Alvaro's user avatar
  • 16.8k
2 votes
Accepted

Confusing Rocket League selection

It's definitely bad UX on their part and there a couple of ways of improving the usability. To your point, yes, it is confusing the way the 2nd level menu is set up and shown. The idea is obviously ...
Shreyas Tripathy's user avatar
2 votes

Accessibility in computer games, and designing for them

I found a useful reference for game designers and developers at Game accessibility and will summarize the key categories here: According to the website, there are three levels of accessibility that ...
Michael Lai's user avatar
  • 27.3k
2 votes

My designer says 3D Text is outdated and looks horrible, is this true?

When communicating information in a user interface, or indeed any medium, the message should be clear. The problem with visual effects (such as 3D) is that they can obscure the message you are trying ...
Franchesca's user avatar
  • 12.5k
2 votes

Alternative to right-click on mobile

I agree that forcing the same interaction pattern on mobile and desktop will be sub-optimal for one or the other, if not both. How many points are there at maximum in a node? If there are no more ...
celinelenoble's user avatar
2 votes

Alternative to right-click on mobile

I would use a "shift key" approach. For example: down in the lower left corner of the screen, have a Red X. A default tap on a Node assigns a point. If you hold the X, a tap on a node removes a point....
Stephen R's user avatar
  • 121
2 votes

What would be a descriptive name for this UI element?

Often this pattern is used to input numbers in this case this would be an "input stepper". This would fit to this element to since the name does not imply that only numbers can be selected. ...
BrunoH's user avatar
  • 3,435

Only top scored, non community-wiki answers of a minimum length are eligible