I have a demotivational poster behind my desk that sums this up quite nicely.
No single raindrop believes it is to blame for the flood.
It's in the owner's best interest to remove all distractions from the goal of the site/app/program. They add up quickly to become a major problem for the user.
Death by meeting ☠️
The best analogy I've come up with for office-dwellers is meetings. Both the scheduled and unscheduled variety apply, but the latter is the best parallel.
There's nothing more disruptive to productive workers than the constant task-switching of a meeting-culture office. Listen to a sad little story with me …
You have some big stuff ...
A good analogy for this can be found in this article from nngroup:
Most computer users have learned that running too many programs at
the same time can slow down or even crash the machine. We work around
these limitations by closing programs when we aren't using them.
Just like computers, human brains have a limited amount of processing
It sounds like what you're describing is some form of analytics. And yes, that is a thing.
Not only traditional analytics such as Google Analytics that show you the various journeys people take on websites (what pages they go to, how they arrived, how long they stay...) but also page-level analytics, such as heat-maps (showing you the areas of the page they ...
Just move the slash to before the closing right arrow and you're done with valid markup. You're right in that I, too, paused at seeing the slash in the wrong place.
The second is halting as a comment getting in the way of reading.
When reading code, I sometimes don't get too interrupted by markup such as yours but comments should pause what I'm reading.
As already mentioned you can convert a table row into a card.
But each card needs to contain column names as labels next to the values.
If you want to have a more condensed version, you could also use expandable rows.
E.g. only display first cols and have a expand action to show other data
As a 3D developer there is no standard, whether I use Maya, 3DS Max, Blender, Sketchup (Worst) or even engines like Unreal or Unity 3D, they are all different. I tend to just learn with trial and error and get used to the experience. Making settings works great but when I have colleagues sit down and help me this really handicaps them as they ...