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A design pattern is defined as "a general, reusable solution to a commonly occurring problem within a given context". Dark design patterns are considered "dark UX", but since patterns have an element of reusability, it's possible to create a dark user experience without a dark pattern. "Asshole design" is an informal, pejorative ...


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Pre-checking is not a dark pattern in itself, it's how you utilize it. Context is important If a user sets a default setting on their profile, what then? Checkout screens Imagine a logged in user is about to pay for something, and the screen doesn't display the card they clearly stated they wanted to save, and keep as a default? That is considered a dark ...


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My take on dark patterns in general is that it is not the patterns that are 'dark' but the intention behind its usage that makes it malicious. Actually you can apply the same 'dark patterns' where it is absolutely appropriate and makes sense to do so and it wouldn't actually be a dark pattern. Conversely, many dark patterns often are just design or ...


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After some digging, I found that Dark Design can mean 2 different things - One is an ethical phenomenon where user value is supplanted in favor of shareholder value. [definition credits] The other is dark mode for user interfaces. Since the question seems to be more targeted towards the former, here is an academic reference for the same. According to a CHI ...


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