9

Here are some reasons why they are not more prevalent: Users haven't demanded it. It's not something users care about enough in surveys or in customer feedback for automobile manufactures to include it. If it was a must have they would all be researching it and developing different concepts to compete in the HUD space. Your speed isn't a primary focus when ...


4

Concerning the second question, Blažica & Lewis detail their method of translating SUS to Slovenian in their paper A Slovene Translation of the System Usability Scale: The SUS-SI. They use method of back-translating and psychometric evaluation to validate the translation. There were three stages in the translation process. First, 10 reviewers from the ...


4

To fully control an object (a rigid body) in 3D-space one needs in total of six controls that operate with two directions each. From Wikipedia: Six degrees of freedom (6DoF) refers to the freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to move forward/backward, up/down, left/right (translation in three ...


2

It sounds like your question is: what possible practical applications are there given the current state of augmented reality technology. Is that fair? I don't really know the current state of augmented reality technology, but the two actually useful AR implementations I've seen are: Augmented Reality for Task Localization in Maintenance of an Armored ...


1

As mentioned in the comments, one common way to demonstrate a virtual and real crossover capacity is barcodes. However that's not entirely without cost because you'll have to redo all the posters and wall art to include the barcodes, and they'll steal from or otherwise diminish the aesthetics of the posters. Instead, digitised images (photos!) of the ...


1

1) to display content: is it better to use a 3D animation representing something like a folding notebook? Or using plane paginated tabs over the background image? Although the 3D animation might be really good eye candy, in my opinion at least, it gets real old real fast and is a sort of minimum 'lag' you're choosing to put in purposely. Meaning that ...


1

1) to display content: is it better to use a 3D animation representing something like a folding notebook? Or using plane paginated tabs over the background image? You don't provide any insight into the kind of information or it's structure. If this is just a question about the pro's and cons of a visual design... I'd say both options are viable, but it's ...


1

Display on demand If there's a lot of useful information, the user will want access to it. This will only be a problem if the info is persistent or appearing when it's not needed. Provide users with a series of voice and device button controls to invoke this data only when it's desired. This allows the user to have an unobstructed normal view with quick ...


1

Given what's been discussed in the comments, I would suggest you take a good look at the info you want to display (names) and try to cut it down to as little as possible only to the bare bones of what's needed. E.g. If first names will do then just use first names. Since it's eyewear I would suggest to explore a hover/look-over 'Gaze' feature. Where the ...


1

Not only the names obstruct the targets, but the pointers also obstructs the targets' faces. Multiplayer video games like PUBG stack the players' names at the bottom of the view and move on the X axis below the players. It's a good solution, especially if you have to identify dozens of targets in one screen. Now you may ask yourself what is the user ...


1

I would suggest using some introductory content / audio to describe what you want to do. The thing with Hololens is that there's no 'home page' for the apps, and it's all new interactions that aren't yet instinctive to users (pinch to zoom is intuitive on mobiles now, but wasn't when it first came out - people had to learn it so that it became instinctive)....


1

I think you should keep the touch interaction - to move the object itself; & move the mobile phone to change the views of the object. There are 2 different actions in 3D modelling: change object & change view. I would say the screen (touch) makes the bridge between you and the object, while the mobile phone itself kind of 'renders' the selected/...


1

Qualcomm did a lot of research into gestures for their AR platform (that they have since sold off). This included pinch gestures. If i remember correctly it was because their system could recognise digits plus it was to be used infront of a mobile phone camera. Their research was augmented by knowledge shared from Microsoft Research.


1

This article about designing for VR was posted to Smashing Magazine earlier this month. It describes a use case. These were the tools they used: Before we get started with the walkthrough, here are the tools we’ll need: Sketch We’ll use Sketch to design our interfaces and user flows. If you don’t have it, you can download a trial version. Sketch ...


1

As 'locationunknown' has pointed out, SUS has a very odd factorial structure: two of its items are actually about Learnability! Yep, read them and guess which! This means that SUS has an effective range of values between 8 and 40 and most people score in the upper ends anyway. The SUMI questionnaire (sumi.uxp.ie) is a more reliable brute that I created and ...


Only top voted, non community-wiki answers of a minimum length are eligible