4
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Accepted
Measuring the user experience of Augmented reality application for elderly
Concerning the second question, Blažica & Lewis detail their method of translating SUS to Slovenian in their paper A Slovene Translation of the System Usability Scale: The SUS-SI. They use method ...
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A good CTA for Augmented Reality function?
As mentioned in the comments, one common way to demonstrate a virtual and real crossover capacity is barcodes. However that's not entirely without cost because you'll have to redo all the posters and ...
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iPhone: what combination of gestures should I use to manipulate a 3D model?
You could probably use Human Interface Design guidelines for AR and Common gestures:
For scaling they suggest this gesture:
With two hands, pinch and drag together or apart
For movement in X/Y axes:
...
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UX damaging augmented reality data presentation
Display on demand
If there's a lot of useful information, the user will want access to it. This will only be a problem if the info is persistent or appearing when it's not needed.
Provide users ...
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UX damaging augmented reality data presentation
Given what's been discussed in the comments, I would suggest you take a good look at the info you want to display (names) and try to cut it down to as little as possible only to the bare bones of what'...
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UX damaging augmented reality data presentation
Not only the names obstruct the targets, but the pointers also obstructs the targets' faces.
Multiplayer video games like PUBG stack the players' names at the bottom of the view and move on the X ...
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What is the best way for a user to place a 3D Holographic model on top of its real object in AR?
I would suggest using some introductory content / audio to describe what you want to do.
The thing with Hololens is that there's no 'home page' for the apps, and it's all new interactions that aren'...
JonW♦
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Augmented reality - how to manipulate objects
I think you should keep the touch interaction - to move the object itself; & move the mobile phone to change the views of the object.
There are 2 different actions in 3D modelling:
change object &...
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Where did the in-air pointing and pinching gestures come from for AR and VR?
Qualcomm did a lot of research into gestures for their AR platform (that they have since sold off). This included pinch gestures. If i remember correctly it was because their system could recognise ...
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Prototype tools for Virtual Reality
This article about designing for VR was posted to Smashing Magazine earlier this month. It describes a use case.
These were the tools they used:
Before we get started with the walkthrough, here ...
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Measuring the user experience of Augmented reality application for elderly
As 'locationunknown' has pointed out, SUS has a very odd factorial structure: two of its items are actually about Learnability! Yep, read them and guess which! This means that SUS has an effective ...
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augmented-reality × 12usability × 3
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gestures × 1
visual-cues × 1
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