Questions tagged [games]

For questions about UX in games that would be best answered by UX professionals rather than game developers.

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3
votes
2answers
282 views

Tablet filters - way to display them

I'm working on filters for a tablet game interface (in HTML 5). First, I considered displaying classic checkbox groups but that uses a lot of space (requiring the user to scroll) and it's not visual ...
2
votes
5answers
129 views

How could users select four cards from a hand of eight?

I'm making a card game on a website. Users are shown a hand of eight cards. They will then choose four to pass to the other player. How could this work? check boxes under each card, if the users ...
2
votes
4answers
595 views

Icon for number of “lives” remaining [closed]

I am writing a game for which the user has a set amount of "lives". Each time he makes a mistake, he loses a life. When the "lives" counter reaches 0, the game is over. What would be an appropriate ...
2
votes
3answers
385 views

Where should the subtitle setting be in video games?

I was recently playing Dead Space 3 and was trying to turn on the subtitles. I found them to be in the Audio sub-menu. In other games, it can be in the Game or Video sub-menus. As subtitles are ...
2
votes
1answer
3k views

What symbol(s) can represent difficulty level in the context of a game?

In short: How to indicate that a numeric display represents the difficulty level? I'm looking for a symbol that represents the concept of ever-increasing difficulty level, in the context of a casual ...
2
votes
1answer
158 views

Which chess board labelling is better in terms of UX?

I'm making a chess game for iOS and I want to label the ranks and files (columns and rows). Is it better to put the labels inside or outside the squares. Bear in mind that putting them on the outside ...
2
votes
4answers
187 views

How to properly display an original countdown for a quiz app?

I'm working on a small quiz app and I need to display a countdown. The app will be mostly used on PC/tablets but I have to think about mobiles too. The UI is minimalist and clear (i. e. think ...
2
votes
3answers
246 views

Which side of the screen should a user HUD be on?

I'm trying to come up with the UI for a game I'm creating for the iPhone/iPad. The game is based off another online game form years ago, and they had their HUD on the left side of the screen. I'm ...
2
votes
3answers
141 views

If I want to display a text letter by letter, how long should I wait between each character?

I'm working on a game where the player has to talk with an AI (it's not the main feature but it's recurrent). I would like to display the text letter by letter to increase the feeling of dialog ...
2
votes
3answers
690 views

Does including background animation or motion in an application increase user engagement?

I'm interested why top game companies put a lot of "background" animations in their games - has it been demonstrated to increase user engagement? Does it take longer for a user to get bored of a game ...
2
votes
1answer
746 views

In Final Fantasy games, why are your characters on the right hand side instead of the left hand side?

I found this history of Final Fantasy on reddit and it mentions about Final Fantasy 1: it was one of the first games to adopt the right vs. left fighting style. Other games in that genre had been ...
2
votes
2answers
158 views

Is lack of sound in game detrimental to experience?

I'm in the process of making an iOS app. It is a puzzle game, very similar to the game 2048. The software I am using is outdated/not well implemented making it difficult to impossible to include ...
2
votes
2answers
1k views

Best practice for game navigation - portrait orientation for menus and landscape for actual game screen?

I've been working on a mobile game and I'd like to know your opinion on the usability. The game must be played in landscape mode but the other screens such as menus/home screens have a listview and I'...
2
votes
1answer
95 views

How best to distinguish between “available”, “not yet available” and “will never become available”?

In Team Fortress 2, the Engineer can construct buildings. He can build one of each type of building, and they cost different amounts of Metal to build. Therefore, the buildings on his menu can be in ...
2
votes
2answers
150 views

Gamification app walkthrough description

We're creating a gamification application that uses crowd sourced data to track animals within a region. On the first page of the walkthrough, the product owner has stated that we should state the ...
2
votes
1answer
2k views

What is the reception of flat UI in modern tablet Videogames?

Here's what a typical modern iPad game looks like. There's lots of eye candy in this image, like golden gradient borders, buttons that look like gems, gradients, etc. Icons for weapons are drawn in a ...
2
votes
2answers
143 views

How do I make tablet ported game controls feel “native”?

I've seen some games on tablets lately and most of them don't seem native. They add a digital analoge stick or something to navigate, but they feel strange. When a game uses mouse a lot this can be ...
2
votes
1answer
153 views

Where to put a “contact us” button in iOS game/app

we have a discussion in our team. We can't decide where to put contact us button in our app. Half of us wants to put it straight into landing menu page but the other part wants to put it in the ...
2
votes
1answer
91 views

Synchronizing game with Google Drive [closed]

I build an android game and I am working with google drive to synchronize the progress of the user. Rite now I build a mechanism to sync file to drive. This file may include game progress-information ...
2
votes
5answers
336 views

Way to display a lot of end-game data

I am building a web app for providing League of Legends players with a more detailed match history and statistics as well as an internal ranking system (for friends) and achievements, as well as an ...
2
votes
1answer
464 views

iPad UI: 2-Player Multi-touch Decisions Affecting Game Play

I am working on a game project that resulted from a summer game jam session. I had the "brilliant" idea to try and port the game to the iPad and I now find that I have painted myself into a corner so ...
1
vote
1answer
144 views

Why do full-screen mobile game ads switch the position of the close button?

Many mobile games have full-screen pop-up ads. These ads have 2 parts: a video, and an app screen with a download button. The first close button could be on the top-left or top-right, but after you ...
1
vote
2answers
304 views

Why do some games represent experience level with stars?

In some games, stars are used to represent a player's experience level. Does anyone know the origin of why people do this? I guess it might be because it represents reaching another milestone but I ...
1
vote
3answers
387 views

2D action shooter “left-to-right” VS “bottom-to-top” experience

Which type of games is more suited for users on mobile platforms (phones, tablets) considering their thumbs movement? LEFT TO RIGHT like in R-Type? or BOTTOM TO TOP like in Xenon?
1
vote
3answers
190 views

Game UX for hero with upgrade-able collectable boosts

We are developing game with moving hero and many static (not moving) speedboosts which speed hero up for 1 second when collected. We allow user to upgrade speedboost during gameplay for 1$ and that ...
1
vote
1answer
458 views

Correlation between number of colors used and brain processing?

A professor once told a class I was in that there is a fixed amount of bits one can process at one time. I've always thought of it as our brains processor speed. This was in a HCI class. He also ...
1
vote
1answer
113 views

Best way to display large stats lists in games

I'm trying to find the best way to display a large stats list in a game. My goal is to optimize their visualization. Players should be able to find quickly the stat they arer looking for and its ...
1
vote
2answers
162 views

What to do if the requirements for an action are suddenly not met anymore?

On a website users (members or guests) can play a browser game against other players. Members can choose between two actions: They create a new game and wait for other users to join. They join a ...
1
vote
1answer
91 views

What's a pleasant way to mark a point in a 3D grid?

This question is related to a problem a friend of mine has encountered (in the context of a 3D video game, if it matters at all). I'd like to know if there's a UX pattern for the following use case: ...
1
vote
1answer
113 views

Confusing Rocket League selection

I play a lot of Rocket League and this menu selection still trips me up every once in a while. The correct action to get to "FIND MATCH", for a controller, is to press (A) on "PLAY ONLINE". But I ...
1
vote
1answer
76 views

mobile screen game: 2 list of options

We have mobile game which includes 3 levels (training, public, expert), this game has 4 modes. now we have added new modes for training mode, these new modes are related to Training level only, what ...
1
vote
2answers
59 views

What methods are there to present tactical combat results?

Our game has extremely simple combat, basically an army of 500 would beat an army of 100 with a loss of 100 units. No actual tactical results are given aside from choosing an (optional) initial war ...
1
vote
2answers
141 views

Does asking for confirmation create stronger engagement

I noticed in some game apps, a modal dialog is shown asking, "John Doe has sent you an invitation to play. [Accept] [Decline]". In other games, the game just pops up in your list of games, and you ...
1
vote
2answers
294 views

Creating a UI for brightness/gamma calibration

I'm working on a game where we, at start up, display a brightness calibration screen that users can use to adjust the brightness of their screen so that the game appears more or less consistent across ...
1
vote
1answer
75 views

What are the best practices for a game/session over screen?

For games that are session based (ex : Temple Run, Fruit Ninja etc) what are the best practices for designing a game/session over dialog or screen? What should be the main CTA (replay, go to menu etc)...
1
vote
1answer
63 views

mobile game - optimum visual assets sizes

Context/Intro I'm developing a mobile game that is played in portrait orientation. The player is at the top of the screen (unable to move vertically) and flying objects that either need to be picked ...
1
vote
1answer
70 views

Wording of update prompt for game mods

A friend of mine recently asked me a question regarding his UI on an update prompt for his mod update checker for Kerbal Space Program. He currently have two options: An update is available: [Update] ...
1
vote
1answer
41 views

Show “bonus pool” of consumables in game

In my game I have two types of consumables "shuffles" and "bombs". Every game you get three of each. Here is what the top portion of the game looks like: Now I want to introduce in app purchases that ...
1
vote
1answer
75 views

Can one show too many different colours in a computer game?

Unlike corporate applications, computer games need to be interesting and capture the user (player's) attention so using multiple colours are usually encouraged. However, that being said, could one ...
1
vote
1answer
145 views

Conventions for touchscreen directional controller input?

I want a simple joystick-like input widget for touch devices (phones and tablets) that is effectively 5 buttons: left, right, up, down, and stop. It's the main control of a game and it let's the ...
1
vote
1answer
65 views

How to send a non-disturbing notification to users when they are in a game?

This is for a mobile game for Texas poker. We want to send a notification to our users when the special match they've signed for is about to begin. But we don't want to disturb them too much when they ...
1
vote
1answer
62 views

How do I guide my users to input their silence threshold and vocal range

My game needs to know when users sing a high note, a low note and when they are silent. I tried using sliders (with energy level or pitch as background). I can use those to config the threshold and ...
1
vote
1answer
151 views

What ways are there to teach users the rules to a game?

I'm trying to find all the different ways I can teach a user the rules of a card game and considering which is the best way to do this. I am building an application that allows users to play a number ...
1
vote
1answer
57 views

Is it good to put a player into detention (jail) or just kick the user from a server?

I am developing a game server in an open-world game where players can do whatever they want. Once however my staff encounters a rule breaker I advise them to, by their judgment on how bad it is, to ...
1
vote
1answer
663 views

What should be the Android back button action on a game?

On some Android games, pressing the back button does nothing, on some it shows the pause menu, and on others it simply quits the game. Given that a game already has an in-game pause button, what ...
1
vote
2answers
183 views

Where is the best place for banner AD?

When users quit the game, I show fullScreen AD. But I think it's not enough. Is it correct to add a banner AD at bottom of screen (between those little circle buttons)?
1
vote
2answers
131 views

What text to display for a waiting screen in a game?

I am making a game that requires more than one person and I'm not sure what I should tell users while they wait. Here are some ideas I've come up with. Waiting for players Not enough players (2 ...
1
vote
1answer
282 views

iOS indicate to user they can use a swipe gesture [duplicate]

I have a puzzle game for iOS where the user can swipe left to skip the current puzzle and try another one. They can also swipe right to view previous puzzles. However, I'm having trouble coming up ...
0
votes
4answers
290 views

Should I make an effort to prevent trivia questions from being repeated too quickly?

I'm coding up a fairly simple trivia game. Right now, I have about 350 different pairs of questions and answers. Each question is chosen at random from the 350 before it is displayed. While it's ...
0
votes
2answers
3k views

Numeric input - alternatives to slider / text field for mobile game?

For our game the player's occasionally required to enter numbers. Sometimes it's the number of units to buy and in that case typically a number between 1 and 10,000, other times it's goods to buy, in ...