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Questions tagged [games]

For questions about UX in games that would be best answered by UX professionals rather than game developers.

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6
votes
2answers
911 views

Should you use both the accelerometer and the touchscreen in a phone/tablet based game?

So I've been formulating an idea for a game the past few days. I don't want to get into too many details, but I mainly just wanted to ask about one aspect of the gameplay. OK, imagine a game where ...
6
votes
4answers
19k views

What should the size of a game's window be?

I'm making a game with XNA, what I'm wondering is; what should the dimensions in pixels be of the window? It needs to be a size that will work on the majority of computers. I'm not sure if there's ...
3
votes
3answers
646 views

How best to describe ranking and prizes using icons?

I have a site with an online game, there is a ranking of players. For each game the player gets points which are summed up in their ranking. During the game I want to show how much the player won ...
5
votes
4answers
2k views

Should I use a radial menu design for a touchscreen game?

We are working on a game for android. We had a normal menu where each menu entry is below the other. As we find this boring, we looked to different approaches and came across the lock screen on ...
2
votes
3answers
251 views

Which side of the screen should a user HUD be on?

I'm trying to come up with the UI for a game I'm creating for the iPhone/iPad. The game is based off another online game form years ago, and they had their HUD on the left side of the screen. I'm ...
2
votes
4answers
596 views

Icon for number of “lives” remaining [closed]

I am writing a game for which the user has a set amount of "lives". Each time he makes a mistake, he loses a life. When the "lives" counter reaches 0, the game is over. What would be an appropriate ...
2
votes
1answer
464 views

iPad UI: 2-Player Multi-touch Decisions Affecting Game Play

I am working on a game project that resulted from a summer game jam session. I had the "brilliant" idea to try and port the game to the iPad and I now find that I have painted myself into a corner so ...
3
votes
1answer
5k views

Most Common Screen Size used to play facebook games?

I am developing a facebook game. this game is written in php/Jquery/CSS. Up until recently, facebook games have been display in an iframe that was 720px wide. But recently, they gave the option to ...
3
votes
4answers
219 views

How to show that a bar is loading?

I'm building a game. Each character has an energy bar. It's red when it's in the low, and green when it's full. I'd like to make it obvious for the user to see that the bar is progressing ( getting ...
0
votes
1answer
195 views

How to make a background match objects in the foreground?

If you have a game, in which your character moves around, and cannot move past walls, and has to collect keys, it may look like this: Now the question is, what steps can one take which would ensure ...
-5
votes
1answer
260 views

Ideas for improving my Sudoku game [closed]

I am looking for ideas to improve my Sudoku game in cool ways, http://www.sudokubum.com/
4
votes
1answer
641 views

Is there a resource for MMORPG trading interfaces?

I’m searching for some documentation/training/resource on MMORPG trading UIs (marketplace, auctions, changing items etc.). Is there any detailed documentation in this topic somewhere? ps. Google is ...
1
vote
2answers
313 views

Creating a UI for brightness/gamma calibration

I'm working on a game where we, at start up, display a brightness calibration screen that users can use to adjust the brightness of their screen so that the game appears more or less consistent across ...
4
votes
4answers
192 views

Visualization of a resource with multiple competitors

In a game I am working on, the goal is to gather a specific percentage of some limited resource. Additionaly, players can shoot each other, resulting in a permanent loss of some amount of this ...
3
votes
8answers
361 views

Which symbols to show availability status for online gaming ? [closed]

I'm redesigning the UI of an online multiplayer game where the red and green colors already carry important meanings, thus they can't be used along with the orange to denote users who are "actively ...
16
votes
5answers
3k views

How to represent level of difficulty while selecting a game?

I am working on a menu to select from various (3) game variants shown from top to bottom, each variant offering different difficulty levels. The difficulty will be selected by swiping (touch input ...
27
votes
6answers
2k views

UX for Game Development?

We're about to embark on a small Casino-type Flash game and I've been assigned the task of "UX Lead"... Our company is just beginning to integrate and define the concept of UX. Our projects are now ...