Questions tagged [behavior-design]

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1answer
90 views

Behavior modification vs usability [closed]

I'm working on a project that has me a bit stumped. Thanks for any help you can provide! Background I'm working on the interface that is shown to a student before they take a quiz. Students are ...
2
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1answer
153 views

Why do some websites hijack “open in new tab”?

Just came across this annoyance reading an article at time.com. Unfortunately, this was not the first time I experience this, and I have a strong feeling it won't be the last. Leaving aside ...
1
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1answer
661 views

Most intuitive accordion action icon

There's a lot of buzz and fuzz about the icon usage for an accordion header (state changing button). After a short research, I came to the conclusion to use up and down arrows and I was wondering if ...
2
votes
1answer
64 views

Set screen brightness based on time or manually?

Consider an IoT device with a touchscreen, e.g. an advanced alarm clock (doesn't matter). The device has a simple UI and will be on during day and night. However, the screen is very bright, too bright ...
0
votes
1answer
481 views

What is the difference between Persuasive Design, Behavioral Design and UX?

Can anyone explain what's the difference (or connection) between Persuasive Design, Behavioral Design and UX? How does the Term "captology" fit into this? For me it looks as if "Behavioral Design" is ...
5
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2answers
293 views

How to inspire users to share the app?

There could be some app platforms where multiple user participation is essential. For instance, a multiplayer game, in which user could pick another user to play the game from the list of his phone ...
16
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2answers
1k views

Is there research supporting the link between colors and emotions?

I recently reviewed a style guide document and came across a passage concerning colors. In the text, different colors are attributed to different emotions, e.g.: Orange stands for lust for life or ...
6
votes
2answers
314 views

Terminology for user fear of unbounded space

There is a term used for describing a behavioral pattern where users feel disoriented or anxious when a navigable space is unbounded and there is no reference point. For example, in a 3D drawing ...
32
votes
7answers
3k views

A better condom user experience

The lack of use of condoms is one of the most critical issues in global health today. However the problems with condoms have little to do with how effective they are when used. Instead the problems ...
72
votes
9answers
4k views

How does Gamification change User Behavior?

On Location Based Applications the use of Gamification is essential. As you move along and check in you earn badges and points. Users also find themselves in a leader board, which most certainly ...