Questions tagged [asynchronous]

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"Timeout / unknown" status in an asynchronous process execution

So I have a case where we update user data in an external service in an asynchronous way. We have a table with users - each row gets a separate user with a separate request, is handled separately. We ...
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4 votes
1 answer
144 views

How to globally provide real-time feedback for async operations?

Preface I'm working on designs for a web application where users can create data-processing workflows that get executed asynchronously from the server. Most of the time workflows will run in ...
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3 votes
1 answer
431 views

Designing interactions and UI for synchronous action with long processing time [duplicate]

I have a synchronous process that is trigger by a user action and the process can take more than 10 minutes. While it's being processed, the previous UI that user triggered from and the previous data ...
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4 votes
1 answer
956 views

Is it okay to put a minimum delay on UI changes?

I’ve been writing mobile and web applications for a while. I mainly use async tasks, two way data binding etc. I’m updating / changing UI as data arrives from server or internal services. I have a ...
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2 votes
1 answer
117 views

Synchronizing game with Google Drive [closed]

I build an android game and I am working with google drive to synchronize the progress of the user. Rite now I build a mechanism to sync file to drive. This file may include game progress-information ...
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9 votes
1 answer
1k views

Why do RPGs show conversations in windows with talking head animation?

Coming from an adventure game background, where conversations usually happen as subtitles or speech balloons, with at most a bunch of answers to click at the bottom of the screen, I've recently ...
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14 votes
2 answers
6k views

How do we avoid jumping content due to asynchronous loading

Delivering content on the web has over the years become more complex and heavier. Dependencies on third parties and external web services is increasing, causing longer loading times. The “click and ...
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