I am trying to decide which prototyping tool to concentrate on, Sketch or Axure. I have predominantly been using Axure but Sketch seems to be gaining popularity.
closed as primarily opinion-based by Evil Closet Monkey, Swapnil Borkar, Mayo, JonW♦ Jun 18 '16 at 7:03
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Two basic stages of product design process are
- Low/High fidelity prototyping (Mainly UX) - Used to test with people and ensure there is nothing missing out in the prototype or If something needs to be changed
- Final Visual Design (Mainly UI) - One the requirements have been freezed, prototype been tested, you might shift to Sketch and detail out the designs. SKETCH is a replacement for Photoshop not Axure. For visual design, not prototyping (Although you can make a low-fi prototype using Marvel/Invision)
There are several plugins on Sketch which will make yours and your developers life very easy. So go for the combo of both, or Just go for Sketch but with a catch that you'll not be able to make a high-fi prototype with it.
Sketch is for wireframe, visual design and vector design.
Axure is for wireframe, design and clickable prototype.
Choose based on requirement.
I use both. Sketch for designs. Axure for prototyping.