I'm making a (web) tool for editing a long complicated sequence of events, and I'd like to make it easy to:
- play a single event
- play a series of contiguous events (to see if all transitions work correctly, etc.)
What are some good UX patterns for doing that? Right now I have a single button for each event for single play (I can make it disappear if you're not hovering over that event).
Some info on my case:
- I have no concept of "selecting" so far (I'd only need it for "play many")
- My "event items are arranged vertically, and are pretty big (they contain more detailed data, I could compact them), so that only three or four fit on the screen at a given time
- It's a custom internal-use for somewhat technical tools, mostly for more effective edition, so I don't need to be super-user-friendly-and-intuitive (though I would rather)
I'm consider either click-and-drag (like this range picker - but the small amount of items I have per screen makes that a hassle), or shift-click for multiple selection, like for text (but I don't even really need the concept of single-selection..).
Any suggestions, or pointers to some good advice on this topic?