I'm a novice to UX and I'm looking for ways to prevent my game design portfolio from being bogged down by poor design choices.
On one of my pages, there is going to be a table of several projects that, upon selecting an image tile, expands to a dialogue that contains the project name, description, and a gallery. The dialogue is supported by two arrows to access the preceding/succeeding project from the table.
My first question is what would best describe what I'm trying to accomplish? A lightbox with a gallery inside it? A gallery within a gallery? I'm not quite familiar with the terminology.
Second, I intuited that it would be tedious to open a project, read its contents, close the dialog, then open the next one -- so I thought adding left/right arrows to quickly jump between the projects. Is this a reasonable thing to do?
And lastly, is this good UX at all? I originally proposed having the multiple galleries on the single page (without the dialogue window) but I feared it would be an information overload.
Thanks for the help!
Edit: To elaborate, each dialogue would contain a game prototype/demo I worked on. It would contain things like game title, my role in development, software/libraries used, brief description of the gameplay, and several screenshots of footage. As I'm a programmer, the graphics aren't the most visually pleasing, so the provided descriptions holds equal importance in my opinion.