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We are running a mobile app and we want to find out how we can get the most value from the reviews we receive, how to treat them as valuable data in order to take decisions from there

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    Comment on atleast negative feedback, and try to contact those people asking if they wish to give a more in-depth explanation. Positive feedback is always nice, but will rarely help you enough to improve further. Jun 23, 2015 at 14:24
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    As Edwin said, first concentrate on negative reviews, then separate those into ones that provide constructive ideas for improvement and ones that don't. Try to contact those that don't into providing more information on what they would like you to improve. Once you have concrete ideas for improvement from all negative reviews decide which ones you would like to act on and prioritize them in order that you would like/need them implemented.
    – DasBeasto
    Jun 23, 2015 at 14:40

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In general, you should listen to your customers and try to understand any UX factors that are triggering their experiences. The simplest way to deal with this is to read the reviews and keep in mind the factors. However, if you want a formal system, you could list factors in a spreadsheet or on a whiteboard, and keep a counter each time someone mentions them.

In my experience any real problem will be brought up regularly enough, and so the simpler version of just reading the reviews and keeping them in mind has worked well, even for an app with over 10 million downloads.

Keep in mind however, that the reviews and ratings are just one of many tools, and you shouldn't rely purely on them for your UX feedback.


That said, feedback from ratings and reviews have characteristics that you need to keep in mind:

  • People with a problem are more vocal than people without the problem. So if you've made some UX decision and 90% of users love it while 10% hate it, you will likely hear more feedback from people hating it. You shouldn't use this as an excuse to ignore negative feedback though.

  • Different cultures have different tendencies in ratings and feedback. For example, Germans tend to give lower ratings than Americans. We often get ratings that say something like "Great app, I love it!" and get 3 stars from German users. Whereas my may have a rating like "Okay, could have been better" and get 4 stars from an American user. In Brazil on the other hand there seems to be a trend to give reviews like "Great app, best thing ever!" and give 1 star - we get about 10 of these a day, and they are almost exclusively from Brazil.

  • Feedback will generally be on simpler issues. So if someone doesn't like round avatars, you'll hear about it. But if someone finds the navigation structure suboptimal, you won't likely hear anything about it.

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  • Great, this is very complete... Would all this procedure be the same at the case we incorporate a feedback button inside the app?
    – Franco
    Jun 26, 2015 at 3:32
  • @Franco My experience on feedback within the app, is that it's very similar to what you would get on one of the app stores, with the exception of the star rating system - which doesn't feet the goals of internal app feedback buttons.
    – JohnGB
    Jun 26, 2015 at 12:34
  • Do you mean having a feedback button inside the app is not worth doing then?
    – Franco
    Jun 27, 2015 at 6:45
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    @Franco If the only goal is to get reviews, I wouldn't bother. However, I regularly use the feedback button for app specific feedback (such as content requests), and have found it useful in many apps.
    – JohnGB
    Jun 27, 2015 at 18:17
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    @Franco a generic "Send us your feedback" does get you more feedback, but in my experience, it has not added more value than the app store rating and reviews when it's been for generic feedback.
    – JohnGB
    Jun 29, 2015 at 10:44

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