I'm working on filters for a tablet game interface (in HTML 5). First, I considered displaying classic checkbox groups but that uses a lot of space (requiring the user to scroll) and it's not visual enough to understand the filters quickly.
So I've been thinking about another solution which is similar but with a button and other stuff like that (see below)
I have many different needs here:
- classic button on/off
- list box to select one (and only one) criteria
- List box to select multiple criteria
- Select 2 colors
- Use horizontal slider to select a specific value
So I'm here with some questions:
- Is it appropriate to use another form of filter, since this is a game? I mean to not use classical checkboxes (facets) like on commercial websites.
- The game is optimized to play on a table but I'm trying to do it also for holding it in two hands and play with thumbs, so in this case long list filters is better I suppose but, as filters zone is not large I'm wondering if it's really important. I want the user to use it as quick as possible but I want to make it as easy as possible (well... that's quite obvious...)