I've seen a lot of games--I'm talking about video games, with my experience mostly being on consoles--that ask me to press the A key (for example) before they show me the main menu. Is there any advantage in requiring the user doing that?
I certainly understand it if there's an intro video, or something similar that needs me to be paying attention, but if it's just a menu after it, it seems like a useless step that just adds on time.
Is this just a legacy behavior? Are people used to pressing a key to continue, so now games do that to avoid people pressing a key and actually selecting an item? Or is there some advantage in requiring an engagement before showing them any choices?
Just to be 100% clear, I'm not writing a game or anything. I'm just curious of why a lot of games that I see do this. I'd love to hear interesting notes about what you might choose to do in such a case, but my biggest question here is why a game might decide to do this, not so much what alternatives might be. I also respect the fact that you can't guess why other designers do what they do, so if there's no known reason, I get that too.