I understood to the point that material design principles mimics real world materials while designing elements in the virtual space.
While I was reading the specs over here: http://www.google.com/design/spec/what-is-material/material-properties.html#material-properties-transforming-material
"They say the material cannot fold or bend." Paper is also considered a material, but it bends and folds. Suppose I build physical prototype using materials which bend. Then how I do convert them using material design into a virtual interface?
Suppose I would like to build an application which imitates a book.(flipboard) How do I go about designing the app or interface using these principles?
PS:I have no formal / professional UI/UX dev experience. I am programmer and I exploring the possibilities for one my projects to use "Material Design". I am doing some reconnaissance before suggesting the same to team, so as to not look stupid before UX experts. So pardon me, if the question is too trivial.