I am new to this community and I apologize if I am asking an obvious question or one that has already been posed to the community. I am a UI/UX Designer working for a software and services company in an area of the US that isn't typically known for this type of work, so I have a very hard time getting advice on issues or just brainstorming.
As a designer I tend to be pretty anal retentive in regards to pixel perfection. And I really want the final software to be as great as it can be. However, pixel perfection seems to be the lowest priority for our developers and I don't blame them. They have an extremely difficult task to achieve themselves. Unfortunately, part of my job is quality assurance in the UI. I find myself getting a lot of backlash from my peers for failing QA tasks based on pixel perfection issues, but also getting flack for letting UI issues get through to our alpha and beta launches. I am wondering if anyone else suffers from this same dilemma and what, if anything, you have done about it? Do I just grit my teeth and deal with my developers hating me, but get a better product for it? Or do I suck it up and let the UI be less than it could be in order to accommodate the workload of the developers? Any insight from other professionals in the field would greatly appreciated. I would love to hear both sides of this issue as well. I am curious to see what developer's and designer's takes are from this. Thank you all for your time. I look forward to the responses.