Here's what a typical modern iPad game looks like. There's lots of eye candy in this image, like golden gradient borders, buttons that look like gems, gradients, etc. Icons for weapons are drawn in a cartoon-like fashion.

As an independent game developer, I don't have a budget to create this quality of interface or art assets. So my question is - should I embrace the modern "Flat/Almost Flat UI" in my iPad game? It will certainly be easier to design code and change. Or is flat UI reserved for websites, and productivity applications?

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Flat UI example: enter image description here

Example of flat UI game icons (https://i.sstatic.net/ugGWX.jpg, credit to Lorc):

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  • 1
    This matters more whether or not the flat GUI style actually fits with the theme of your game.
    – user22677
    Commented Jan 2, 2014 at 20:25
  • The theme of my game is medieval fantasy RPG.
    – Alex Stone
    Commented Jan 3, 2014 at 0:08

1 Answer 1


Look at indie games like 140, Rogue Legacy, Castle Crashers, Limbo. I suggested Rogue Legacy because of the icons you posted. All are great examples. Don't be afraid to create your own unique style.



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